Have you tried adding the shape in secondary shape modelling stack?
On 7 December 2012 12:12, Ben Beckett <[email protected]> wrote: > Hi List > > I have a situation were my character is bent over and the mesh fold in a > very bad way. > > so I would like to fix, lets sat with a shape target. > > I would like to add a shape to fix the model, but because it enveloped and > the rig has animation on it, the points do not move in the right direction. > > If it at tpose I can't see were to fix. > > The character has mocap on it so the re are no bone as such just nulls. > > I have tried freezing the mesh, and then fixing, rebinding but using a > saved bind preset make some of the point go off in some crazy directions. > > Does any on have a idae how I could fix this > > > Thanks > Ben > > -- www.matinai.com

