Have you tried adding the shape in secondary shape modelling stack?

On 7 December 2012 12:12, Ben Beckett <[email protected]> wrote:

> Hi List
>
> I have a situation were my character is bent over and the mesh fold in a
> very bad way.
>
> so I would like to fix, lets sat with a shape target.
>
> I would like to add a shape to fix the model, but because it enveloped and
> the rig has animation on it, the points do not move in the right direction.
>
> If it at tpose I can't see were to fix.
>
> The character has mocap on it so the re are no bone as such just nulls.
>
> I have tried freezing  the mesh, and then fixing, rebinding but using a
> saved bind preset make some of the point go off in some crazy directions.
>
> Does any on have a idae how I could fix this
>
>
> Thanks
> Ben
>
>


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