In the shape manager - turn on Display with Animation deformation - this makes 
your moves in the shape manager work correctly.

S.


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________________________________
From: [email protected] 
[[email protected]] on behalf of Matt Morris 
[[email protected]]
Sent: 07 December 2012 14:17
To: [email protected]
Subject: Re: Adding a shape target

Have you tried adding the shape in secondary shape modelling stack?


On 7 December 2012 12:12, Ben Beckett 
<[email protected]<mailto:[email protected]>> wrote:
Hi List

I have a situation were my character is bent over and the mesh fold in a very 
bad way.

so I would like to fix, lets sat with a shape target.

I would like to add a shape to fix the model, but because it enveloped and the 
rig has animation on it, the points do not move in the right direction.

If it at tpose I can't see were to fix.

The character has mocap on it so the re are no bone as such just nulls.

I have tried freezing  the mesh, and then fixing, rebinding but using a saved 
bind preset make some of the point go off in some crazy directions.

Does any on have a idae how I could fix this


Thanks
Ben




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