In the shape manager - turn on Display with Animation deformation - this makes your moves in the shape manager work correctly.
S. Sandy Sutherland<mailto:[email protected]> | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] <http://triggerfish.co.za/en> [http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] <http://www.facebook.com/triggerfishanimation> [https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png] <http://www.twitter.com/triggerfishza> ________________________________ From: [email protected] [[email protected]] on behalf of Matt Morris [[email protected]] Sent: 07 December 2012 14:17 To: [email protected] Subject: Re: Adding a shape target Have you tried adding the shape in secondary shape modelling stack? On 7 December 2012 12:12, Ben Beckett <[email protected]<mailto:[email protected]>> wrote: Hi List I have a situation were my character is bent over and the mesh fold in a very bad way. so I would like to fix, lets sat with a shape target. I would like to add a shape to fix the model, but because it enveloped and the rig has animation on it, the points do not move in the right direction. If it at tpose I can't see were to fix. The character has mocap on it so the re are no bone as such just nulls. I have tried freezing the mesh, and then fixing, rebinding but using a saved bind preset make some of the point go off in some crazy directions. Does any on have a idae how I could fix this Thanks Ben -- www.matinai.com<http://www.matinai.com>

