does this help?
http://vimeo.com/19399592

On Wed, Dec 12, 2012 at 10:40 AM, Adam Sale <[email protected]> wrote:

> hey Wayne.. Thanks for the tips.
> My case is for Rendering with Mental / Vray
>
> I just can't believe that OOTB SOftimage still doesn't have a proper
> Normal Map.
>
> Its been requested a few times now, but often gets overlooked.
>
>
> On Wed, Dec 12, 2012 at 5:23 AM, Williams, Wayne <
> [email protected]> wrote:
>
>>  Because Softimage doesn’t have proper cage functionality most folks I
>> know that still use Soft have ditched baking normals with it. Xnormal
>> (freeware) is pretty much the quasi-standard app for baking these days. 8
>> bit maps are fairly standard in my travels.  ****
>>
>> ** **
>>
>> If you are trying to get more “bump” to your normal you can duplicate the
>> map in photoshop, double click it to bring up the layer dialog and set to
>> overlay and uncheck the blue channel. Merge those together and you have a
>> “stronger” map.  Another thing to note is depending on what you will be
>> viewing in you may need to invert the green channel of the normal map, else
>> the normals will look flipped weird. ****
>>
>> ** **
>>
>> Also, if you are going to be viewing this in a game engine as the final
>> result, it is typically standard workflow to check your normals there,
>> because in the end, it doesn’t really matter what they look like in
>> Soft/Maya/Max.  ****
>>
>> ** **
>>
>> -wayne****
>>
>> ** **
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Adam Sale
>> *Sent:* Wednesday, December 12, 2012 2:15 AM
>> *To:* [email protected]
>> *Subject:* Normal Maps in Softimage****
>>
>> ** **
>>
>> So, My Softimage decided to play hardball with me and stopped working
>> earlier this evening. ****
>>
>> ** **
>>
>> What I had wanted to test out tonight were Normal Maps in Softimage. I
>> don't do a whole lot of texturing , and have known the normal map to be a
>> little strange in my past dealings with it. ****
>>
>> ** **
>>
>> One of my students is having an issue generating normal maps out of
>> mudbox and getting them to work in Softimage. ****
>>
>> ** **
>>
>> Is anyone having success with this, or do you generally import high res
>> meshes into soft and use Ultimapper to create the maps.****
>>
>> ** **
>>
>> When creating maps, is it best to create 16 bit or float maps/ Do they
>> always give superior results to 8 bit? ****
>>
>> ** **
>>
>> My main issue with the normal maps out of Mudbox, is that they don't look
>> like the correct scale or relief of the normals mesh in midbox, or even
>> when I apply the normals to a similar mesh in Maya, and the fact the normal
>> map 3 node doesnt allow us to scale normals is a bit perplexing.****
>>
>> ** **
>>
>> The workaround with mixing the normal map with a mix 2 color node set to
>> mix with RGB at .5 and B at 1 doesn't quite cut it.. ****
>>
>> ** **
>>
>> Is there a good working solution that I am simply missing? ****
>>
>> ** **
>>
>> A better normalMap node perhaps? ****
>>
>> ** **
>>
>> Irie..****
>>
>> Adam****
>>
>> ** **
>>
>> ** **
>>
>
>


-- 

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*  Stephen P. Davidson**
       **(954) 552-7956
*    [email protected]

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