envelope > Select deformer from envelope?

On Mon, Dec 17, 2012 at 10:26 PM, Matt Lind <[email protected]>wrote:

> We are trying to upgrade from Softimage 7.5 to Softimage 2013 SP1 and ran
> into a speed bump during testing.****
>
> ** **
>
> Our workflow for character work is to create a master character rig which
> contains the skeleton and body (flesh) geometry.  We use separate models
> for clothing and other accessories which the character needs to wear.  This
> means the clothing geometry is enveloped to deformers in the master
> character rig.  When a clothing model is imported into a scene, if the
> deformers are present (e.g. master character rig is in the scene) they
> activate and deform as expected.  If the deformers are not present, then
> the geometry sits still in the default rest pose as if no envelope existed.
> This workflow has been working for the past 5 years.****
>
> ** **
>
> When these scenes and models are imported into Softimage 2013 SP1, the
> envelopes stop working, and sometimes Softimage crashes.  When clothing
> geometry is inspected in the weights editor, the deformer names are
> displayed as “invalid”.****
>
> ** **
>
> Digging into the SDK I got some basics.  For each enveloped piece of
> clothing geometry:****
>
> ** **
>
> X3DObject.Envelopes(0)  returns valid envelope****
>
> Envelope.Weights.Array returns valid envelope weight data.****
>
> Envelope.Deformers throws ‘invalid pointer’ error, or returns an empty
> collection of deformers.****
>
> ** **
>
> In essence, I have the weight values and the number of deformers in the
> envelope, but not the names of the deformers mapped to the weight values.
> I need the deformer names.****
>
> ** **
>
> I have worked around the problem in Softimage 7.5 by using
> Envelope.GetDeformerWeights( SceneObject ) and testing with every object in
> the scene.  I record each object which does not throw an error as well as
> the returned deformer weight data.  The end result is a collection of
> deformers and envelope data to rebuild the envelope.  I remove the original
> envelope and replace it with a new one using the accumulated data.  Works
> well.****
>
> ** **
>
> When I try this technique in Softimage 2013 SP1,
> Envelope.GetDeformerWeights() throws an ‘invalid argument specified’ error
> on every object in the scene – including the true deformers of the envelope
> (in controlled tests).****
>
> ** **
>
> How can I determine which deformers an envelope is looking for so the
> envelope can be rebuilt?****
>
> ** **
>
> Matt****
>
> ** **
>
> ** **
>
> ** **
>

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