If the deformers aren't in the scene then the operator couldn't connect
them on the import and you loose the dependencies data.

When you import a model without all the dependencies there's a warning like
this...
>
> # WARNING : 3000 - Cannot reconnect operator *MESH*.polymsh.envelopop to
> the *DEFORMER*.Static_KineState. The object is invalid.


If you "log to file" the import log (there's a preference for that) and
parse the file you should have all the names in the right order... dirty
workaround but export/import a model without the dependencies is already a
non ideal workflow IMHO.

Cheers!

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