2m of snow is an exaggeration. Maybe 0.5m, but the city is very used to
snow and they are very quick to deal with it in the streets and pathways.
Also in downtown, a lot of buildings are connected underground so you can
get by in a snow storm easy.

As for French, in downtown Montreal and the vast majority of the island,
they all speak English. There are one or two English universities, even.

I speak French very poorly and I get by just fine.



On Thu, Dec 20, 2012 at 10:23 AM, Szabolcs Matefy <[email protected]>wrote:

> I heard about 2m of snow sometimes…And what about the language, I don’t
> speak French (yet)****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Alan Fregtman
> *Sent:* Thursday, December 20, 2012 4:13 PM
> *To:* XSI Mailing List
> *Subject:* Re: Rumors****
>
> ** **
>
> Not to sound sexist, but I must say the ladies here in Montreal are quite
> lovely, too. One more reason to move here. ;)****
>
> ** **
>
> ** **
>
> On Thu, Dec 20, 2012 at 8:33 AM, Paul Doyle <[email protected]> wrote:
> ****
>
> There is also smoked meat and poutine. These are important factors to
> consider. They were the main reason I moved here, but I stayed for the
> winters.****
>
> ** **
>
> On 20 December 2012 08:29, Marc-Andre Carbonneau <
> [email protected]> wrote:****
>
> Guys, don't forget Montreal. Hometown of Softimage.
> Nearly half the studios here are Softimage. Hybride, Shed, Oblique, Vision
> Globale, Rodeo FX, Modus FX, Fly Studio, Fake Studio...etc...
> So if you ever want to move somewhere and keep using Softimage, consider
> Montreal!
>
> Besides, more and more European studios open their door here now. They're
> not all Softimage but they might have to switch if they want talent.
> I'm thinking Mikkros Image, Framestore and some others...
>
> Plus, Montreal is one of the cheapest place to live in Canada.
> Sales pitch over. (You're welcome Tourisme Quebec! ;))
>
> MAC****
>
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Tim Leydecker
> Sent: 20 décembre 2012 06:42
> To: [email protected]
> Subject: Re: Rumors****
>
> Hey Sandy,
>
> from what I´ve seen in your posts on this list, I would imagine you´d pick
> up Maya pretty quickly and would bring long-standing production experience
> to a project which is something that is actually getting rarer nowadays.**
> **
>
>
> I must admit that it is becoming more difficult to make HR or Producers
> understand.****
>
> (depending on if it´s VFX or commercials job, different people press the
> hire button)****
>
>
> But, neither Maya nor Max are difficult to use and a two week run-up (at
> home,selfpaced?) would sure make you feel you use it comfortably enough to
> solve technical issues in a project.****
>
> Everything else you can´t controll, deadlines and expectations clash
> against each other more and more.
> It seems there´s less and less preparation or thinking through with
> generation iphone, getting everything now.
> That is in no way related to your personal skillset but a price a great
> many seasoned artists have to pay currently. The guys you have to talk to
> check their bullet points but don´t understand the content any more...****
>
>
> If you want to get a nice, well funded, high quality output place to work,
> check out Scanline VFX Vancouver.
>
> A couple of my friends and collegues went there and are very, very happy
> at work and in Vancouver in general.****
>
> It´s expensive to live there and have an occasional round of beers but you
> have around 30 companies there that give you any flavour, ranging from fire
> and forget to hire and fire and actually valuing their artists as more than
> an asset.
>
> I´d go there now if I would have already managed to stop smoking :-)****
>
>
> Cheers,
>
>
> tim
>
>
>
> On 20.12.2012 09:44, Sandy Sutherland wrote:
> > All jobs - VFX/Animation/etc.... pretty much all of the big players who
> used to list any high end 3d software and cross-train - pretty much all
> asking for experienced Maya now.
> >
> > S.
> >
> > __
> > Sandy Sutherland <mailto:[email protected]> |
> Technical Supervisor
> > <http://triggerfish.co.za/en>
> > <http://www.facebook.com/triggerfishanimation>
> > <http://www.twitter.com/triggerfishza>
> >
> > ----------------------------------------------------------------------
> > ----------------------------------------------------------------------
> > ----------------------------------------
> > *From:* [email protected]
> > [[email protected]] on behalf of Eugen Sares
> > [[email protected]]
> > *Sent:* 20 December 2012 10:36
> > *To:* [email protected]
> > *Subject:* Re: Rumors
> >
> > 99% of what listings, VFX jobs? That's Maya country for sure, but there
> are more fields of application than that in 3d - games, visualization,
> motion graphics...
> > Everbody wants to do VFX... loud, fancy, cool... the most rewarding
> playground for the ego...
> > Softimage probably shouldn't try too hard to shine just there, because
> that's only building up more and more pressure and competition with Maya.
> > Why not go for a more widespread clientele, as a general purpose 3d
> application? Loose market share here, gain it there...
> > It's a good thing not to filter opportunities at hand too much...
> >
> >
> > Am 2012-12-20 08:07, schrieb Sandy Sutherland:
> >> OK my take on this - whatever AD is doing is pretty pointless
> >> worrying about or complaining about, it only winds you up - so all I
> >> want to add is this -
> >>
> >> I have found that it is very difficult to find work as a Softimage
> >> veteran now, pretty much 99% of listings are for Maya users, and unlike
> the older days when they would cross-train, they are looking for veteran
> Maya users, obviously to try and weed out the hordes of Maya wannabees -
> one of the drawbacks of Maya being so popular and accessible.
> >> Anyway - even if they are not going to do any of the 'rumoured'
> >> actions, AD's marketing direction is possibly drying up the
> >> opportunities for us older experienced softies. This in itself is the
> biggest worry for me, even if Softimage carries on as it is now, to get
> work opportunities, it has come to the stage where one has to consider
> jumping into something else!
> >>
> >> my feeble 0.02c
> >>
> >> S.
> >>
> >> __
> >> Sandy Sutherland <mailto:[email protected]> |
> Technical Supervisor
> >> <http://triggerfish.co.za/en>
> >> <http://www.facebook.com/triggerfishanimation>
> >>
> >****
>
> ** **
>
> ** **
>

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