ICE nodes in Maya will just help make their transition to Softimage that
much easier. :P

Daniel
VFXM


On Sat, Dec 22, 2012 at 11:25 AM, Gene Crucean <[email protected]
> wrote:

> Don't support that shitty clown bus of a subsidy. Once you do, you're part
> of that machine and well...
>
>
> On Fri, Dec 21, 2012 at 11:09 PM, Tim Leydecker <[email protected]> wrote:
>
>> Montréal. Softimage home territory.
>>
>> Yes, that´s very nice.
>>
>> I had suggested Vancouver because of the amount of job postings listed
>> during the last few months but should have included Toronto and Montréal.
>>
>> Let´s just say that Canada has a lot to offer and the sheer amount of
>> studios, shops and boutiques implies both a market and career
>> opportunities
>> for further development, instead of just another project for a few
>> weeks/months.
>>
>> Perspectives you will not find so easily in Germany :-)
>>
>> Personally, I like the idea of growing fond of people and your things, it
>> would
>> be nice if Softimage would stick around.
>>
>> Cheers,
>>
>> tim
>>
>>
>>
>>
>> On 20.12.2012 16:33, Marc-Andre Carbonneau wrote:
>>
>>> Montreal is a bilingual city. You can work in English without a problem
>>> but if you really want to get the full cultural experience then I’m sure
>>> you’ll want to learn a few words!
>>>
>>> About the snow… you know the globe has been warming up quite a bit…but
>>> still who am I kidding. 20cm tomorrow! D’OH!
>>>
>>> *From:*softimage-bounces@**listproc.autodesk.com<[email protected]>[mailto:
>>> softimage-bounces@**listproc.autodesk.com<[email protected]>]
>>> *On Behalf Of *Szabolcs Matefy
>>> *Sent:* 20 décembre 2012 10:24
>>> *To:* [email protected].**com<[email protected]>
>>> *Subject:* RE: Rumors
>>>
>>>
>>> I heard about 2m of snow sometimes…And what about the language, I don’t
>>> speak French (yet)
>>>
>>> *From:*softimage-bounces@**listproc.autodesk.com<[email protected]>[mailto:
>>> softimage-bounces@**listproc.autodesk.com<[email protected]>]
>>> *On Behalf Of *Alan Fregtman
>>> *Sent:* Thursday, December 20, 2012 4:13 PM
>>> *To:* XSI Mailing List
>>> *Subject:* Re: Rumors
>>>
>>>
>>> Not to sound sexist, but I must say the ladies here in Montreal are
>>> quite lovely, too. One more reason to move here. ;)
>>>
>>> On Thu, Dec 20, 2012 at 8:33 AM, Paul Doyle <[email protected]<mailto:
>>> [email protected]>**> wrote:
>>>
>>> There is also smoked meat and poutine. These are important factors to
>>> consider. They were the main reason I moved here, but I stayed for the
>>> winters.
>>>
>>> On 20 December 2012 08:29, Marc-Andre Carbonneau <marc-andre.carbonneau@
>>> **ubisoft.com <[email protected]> <mailto:
>>> marc-andre.carbonneau@**ubisoft.com <[email protected]>>>
>>> wrote:
>>>
>>> Guys, don't forget Montreal. Hometown of Softimage.
>>> Nearly half the studios here are Softimage. Hybride, Shed, Oblique,
>>> Vision Globale, Rodeo FX, Modus FX, Fly Studio, Fake Studio...etc...
>>> So if you ever want to move somewhere and keep using Softimage, consider
>>> Montreal!
>>>
>>> Besides, more and more European studios open their door here now.
>>> They're not all Softimage but they might have to switch if they want talent.
>>> I'm thinking Mikkros Image, Framestore and some others...
>>>
>>> Plus, Montreal is one of the cheapest place to live in Canada.
>>> Sales pitch over. (You're welcome Tourisme Quebec! ;))
>>>
>>> MAC
>>>
>>>
>>> -----Original Message-----
>>> From: 
>>> softimage-bounces@listproc.**autodesk.com<[email protected]><mailto:
>>> softimage-bounces@**listproc.autodesk.com<[email protected]>>
>>> [mailto:softimage-bounces@**listproc.autodesk.com<[email protected]>
>>> <mailto:softimage-bounces@**listproc.autodesk.com<[email protected]>>]
>>> On Behalf Of Tim Leydecker
>>> Sent: 20 décembre 2012 06:42
>>> To: [email protected].**com 
>>> <[email protected]><mailto:
>>> softimage@listproc.**autodesk.com <[email protected]>>
>>> Subject: Re: Rumors
>>>
>>> Hey Sandy,
>>>
>>> from what I´ve seen in your posts on this list, I would imagine you´d
>>> pick up Maya pretty quickly and would bring long-standing production
>>> experience to a project which is
>>> something that is actually getting rarer nowadays.
>>>
>>>
>>> I must admit that it is becoming more difficult to make HR or Producers
>>> understand.
>>>
>>> (depending on if it´s VFX or commercials job, different people press the
>>> hire button)
>>>
>>>
>>> But, neither Maya nor Max are difficult to use and a two week run-up (at
>>> home,selfpaced?) would sure make you feel you use it comfortably enough to
>>> solve technical issues in a project.
>>>
>>> Everything else you can´t controll, deadlines and expectations clash
>>> against each other more and more.
>>> It seems there´s less and less preparation or thinking through with
>>> generation iphone, getting everything now.
>>> That is in no way related to your personal skillset but a price a great
>>> many seasoned artists have to pay currently. The guys you have to talk to
>>> check their bullet points but
>>> don´t understand the content any more...
>>>
>>>
>>> If you want to get a nice, well funded, high quality output place to
>>> work, check out Scanline VFX Vancouver.
>>>
>>> A couple of my friends and collegues went there and are very, very happy
>>> at work and in Vancouver in general.
>>>
>>> It´s expensive to live there and have an occasional round of beers but
>>> you have around 30 companies there that give you any flavour, ranging from
>>> fire and forget to hire and fire
>>> and actually valuing their artists as more than an asset.
>>>
>>> I´d go there now if I would have already managed to stop smoking :-)
>>>
>>>
>>> Cheers,
>>>
>>>
>>> tim
>>>
>>>
>>>
>>> On 20.12.2012 09 <tel:20.12.2012%2009>:44, Sandy Sutherland wrote:
>>>
>>>> All jobs - VFX/Animation/etc.... pretty much all of the big players who
>>>> used to list any high end 3d software and cross-train - pretty much all
>>>> asking for experienced Maya now.
>>>>
>>>> S.
>>>>
>>>> __
>>>> Sandy Sutherland 
>>>> <mailto:sandy.sutherland@**triggerfish.co.za<[email protected]><mailto:
>>>> sandy.sutherland@**triggerfish.co.za<[email protected]>>>
>>>> | Technical Supervisor
>>>>
>>>> <http://triggerfish.co.za/en>
>>>> <http://www.facebook.com/**triggerfishanimation<http://www.facebook.com/triggerfishanimation>
>>>> >
>>>> <http://www.twitter.com/**triggerfishza<http://www.twitter.com/triggerfishza>
>>>> >
>>>>
>>>> ------------------------------**------------------------------**
>>>> ----------
>>>> ------------------------------**------------------------------**
>>>> ----------
>>>> ------------------------------**----------
>>>> *From:*softimage-bounces@**listproc.autodesk.com<[email protected]><mailto:
>>>> softimage-bounces@**listproc.autodesk.com<[email protected]>
>>>> >
>>>> [softimage-bounces@listproc.**autodesk.com<[email protected]><mailto:
>>>> softimage-bounces@**listproc.autodesk.com<[email protected]>>]
>>>> on behalf of Eugen Sares
>>>> [[email protected] <mailto:[email protected]>]
>>>>
>>>> *Sent:* 20 December 2012 10:36
>>>> *To:*softimage@listproc.**autodesk.com<[email protected]><mailto:
>>>> softimage@listproc.**autodesk.com <[email protected]>>
>>>>
>>>> *Subject:* Re: Rumors
>>>>
>>>> 99% of what listings, VFX jobs? That's Maya country for sure, but there
>>>> are more fields of application than that in 3d - games, visualization,
>>>> motion graphics...
>>>> Everbody wants to do VFX... loud, fancy, cool... the most rewarding
>>>> playground for the ego...
>>>> Softimage probably shouldn't try too hard to shine just there, because
>>>> that's only building up more and more pressure and competition with Maya.
>>>> Why not go for a more widespread clientele, as a general purpose 3d
>>>> application? Loose market share here, gain it there...
>>>> It's a good thing not to filter opportunities at hand too much...
>>>>
>>>>
>>>> Am 2012-12-20 08:07, schrieb Sandy Sutherland:
>>>>
>>>>> OK my take on this - whatever AD is doing is pretty pointless
>>>>> worrying about or complaining about, it only winds you up - so all I
>>>>> want to add is this -
>>>>>
>>>>> I have found that it is very difficult to find work as a Softimage
>>>>> veteran now, pretty much 99% of listings are for Maya users, and
>>>>> unlike the older days when they would cross-train, they are looking for
>>>>> veteran Maya users, obviously to try and weed out the hordes of Maya
>>>>> wannabees - one of the drawbacks of Maya being so popular and accessible.
>>>>> Anyway - even if they are not going to do any of the 'rumoured'
>>>>> actions, AD's marketing direction is possibly drying up the
>>>>> opportunities for us older experienced softies. This in itself is the
>>>>> biggest worry for me, even if Softimage carries on as it is now, to get
>>>>> work opportunities, it has come to the stage where one has to consider
>>>>> jumping into something else!
>>>>>
>>>>> my feeble 0.02c
>>>>>
>>>>> S.
>>>>>
>>>>> __
>>>>> Sandy Sutherland 
>>>>> <mailto:sandy.sutherland@**triggerfish.co.za<[email protected]><mailto:
>>>>> sandy.sutherland@**triggerfish.co.za<[email protected]>>>
>>>>> | Technical Supervisor
>>>>> <http://triggerfish.co.za/en>
>>>>> <http://www.facebook.com/**triggerfishanimation<http://www.facebook.com/triggerfishanimation>
>>>>> >
>>>>>
>>>>>
>>>>
>>>
>
>
> --
> Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
> Developer / Filmmaker / Photographer
> ** *Freelance for hire* **
> www.genecrucean.com
>
> ~~ Please use my website's contact form on www.genecrucean.com for any
> personal emails. Thanks. I may not get them at this address. ~~
>

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