Probably not ! Which renderer are you using. Also what is your system memory. 
MR is known to chock up on memory.

The workaround we found interesting was to write our own procedural shaders for 
Arnold. Arnold really kicks ass at render time memory allocation as well.



Sent from my iPhone

On 2012-12-27, at 5:43 PM, Antonieo  <[email protected]> wrote:

> There're bunch of particles in my scene being instantiated into fish, those 
> fish are polymesh objects deforming by skelectons envelops.
> Everything works perfect until rendering. The XSI render process continuing 
> takes up memory, each frame it takes more 10~20 MB, and finally my computer 
> runs out of memory. To fix this I've to restart XSI to free the occupied 
> memory.
> Is this a memory leak bug?
> 
> 

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