Has anyone else noticed the uv bug when exporting FBX from soft to Maya ? all the uv's get disconnected, it must be something to do with tearing mode in Soft.
On 29 December 2012 12:56, Chris Chia <[email protected]> wrote: > Hi Ben, > I hope the following links will help: > > > http://softimage.wiki.softimage.com/xsidocs/import_export_xwalk4xsi_ImportingandExportingFBXFiles.htm#Rbn41429 > > http://xsisupport.com/2011/06/01/exporting-fbx-to-maya/ > > Cheers, > Chris > > > On 29 Dec, 2012, at 8:41 PM, "Ben Beckett" <[email protected]<mailto: > [email protected]>> wrote: > > Hi Chris > > Alls good, Sorry if I was a bit well way! > > But Cross walk is brill all. I was give a load of mocap to sort very late. > > Importing them in to XSI seems never to work the way one would expect, the > key are all over the place. I guess they come in at 30 or 24 fps never 25. > > But Importing via Maya back to xsi via crosswalk works a treat. but bit > long winded! > > So It leaves me with one question why can't we force the FPS on FBX > imports into XSI. > > Hope everyone a happy new thanks > Ben > > > On 29 December 2012 10:12, Chris Chia <[email protected]<mailto: > [email protected]>> wrote: > Hi Ben, > Have you tried Crosswalk? > And what exactly do you wish to achieve? > > > Regards, > Chris > > > On 28 Dec, 2012, at 8:12 AM, "Ben Beckett" <[email protected]<mailto: > [email protected]><mailto:[email protected]<mailto: > [email protected]>>> wrote: > > more option on import would be nice. > > > > > > On 28 December 2012 00:07, Ben Beckett <[email protected]<mailto: > [email protected]><mailto:[email protected]<mailto: > [email protected]>>> wrote: > Am I missing something > > To import a FBX in to soft is pile of #$%?? there no FPS seting so it all > was Fup > > Sort it out Autodesk > > So the only way for a while one has been able to do it is via another app > like Maya > > So the way I do it is maya import FBX > > check it at the right FPS > > expoxt via cros walk back to soft > > TIT wa#k > > >

