Has anyone else noticed the uv bug when exporting FBX from soft to Maya ?
all the uv's get disconnected, it must be something to do with tearing mode
in Soft.

On 29 December 2012 12:56, Chris Chia <[email protected]> wrote:

> Hi Ben,
> I hope the following links will help:
>
>
> http://softimage.wiki.softimage.com/xsidocs/import_export_xwalk4xsi_ImportingandExportingFBXFiles.htm#Rbn41429
>
> http://xsisupport.com/2011/06/01/exporting-fbx-to-maya/
>
> Cheers,
> Chris
>
>
> On 29 Dec, 2012, at 8:41 PM, "Ben Beckett" <[email protected]<mailto:
> [email protected]>> wrote:
>
> Hi Chris
>
> Alls good, Sorry if I was a bit well way!
>
> But Cross walk is brill all. I was give a load of mocap to sort very late.
>
> Importing them in to XSI seems never to work the way one would expect, the
> key are all over the place. I guess they come in at 30 or 24 fps never 25.
>
> But Importing via Maya back to xsi via crosswalk works a treat. but bit
> long winded!
>
> So It leaves me with one question why can't we force the FPS on FBX
> imports into XSI.
>
> Hope everyone a happy new thanks
> Ben
>
>
> On 29 December 2012 10:12, Chris Chia <[email protected]<mailto:
> [email protected]>> wrote:
> Hi Ben,
> Have you tried Crosswalk?
> And what exactly do you wish to achieve?
>
>
> Regards,
> Chris
>
>
> On 28 Dec, 2012, at 8:12 AM, "Ben Beckett" <[email protected]<mailto:
> [email protected]><mailto:[email protected]<mailto:
> [email protected]>>> wrote:
>
> more option on import would be nice.
>
>
>
>
>
> On 28 December 2012 00:07, Ben Beckett <[email protected]<mailto:
> [email protected]><mailto:[email protected]<mailto:
> [email protected]>>> wrote:
> Am I missing something
>
> To import a FBX in to soft is pile of #$%?? there no FPS seting so it all
> was Fup
>
> Sort it out Autodesk
>
> So the only way for a while one has been able to do it is via another app
> like Maya
>
> So the way I do it is maya import FBX
>
> check it at the right FPS
>
> expoxt via cros walk back to soft
>
> TIT wa#k
>
>
>

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