Those cycling is somewhat connected to the symmetrized polygons, or the turn internal edge function. However, in SI2013 it is resolved.
I've made my feature request of FBX improvement, and the funny thing that there is no consistency in the plugins in Max Maya and Softimage. Neither of them is perfect, but the funny thing is that after numerous tests I think that the best would be if they would merge the three plugins into one. In my opinion the feature list would be: 1. Triangulation 2. Convert to null 3. Scale based on either unit, or scale number 4. FPS setting (IMO the best if it's exported from DCC and imported from the FBX) 5. etc. If Autodesk want to make FBX a intermediate format they should make more effort on uniforming the plugins. -----Original Message----- From: [email protected] on behalf of David Barosin Sent: Sat 12/29/2012 7:04 PM To: xsi Subject: Re: FBX and soft is rubbish Yes that has bitten me pretty bad on one project. The UV's on some individual polygons rotate when exporting with FBX. Crosswalk is much better for going to maya with UV's intact. On Sat, Dec 29, 2012 at 12:22 PM, Sebastien Sterling < [email protected]> wrote: > Has anyone else noticed the uv bug when exporting FBX from soft to Maya ? > all the uv's get disconnected, it must be something to do with tearing mode > in Soft. > > > On 29 December 2012 12:56, Chris Chia <[email protected]> wrote: > >> Hi Ben, >> I hope the following links will help: >> >> >> http://softimage.wiki.softimage.com/xsidocs/import_export_xwalk4xsi_ImportingandExportingFBXFiles.htm#Rbn41429 >> >> http://xsisupport.com/2011/06/01/exporting-fbx-to-maya/ >> >> Cheers, >> Chris >> >> >> On 29 Dec, 2012, at 8:41 PM, "Ben Beckett" <[email protected]<mailto: >> [email protected]>> wrote: >> >> Hi Chris >> >> Alls good, Sorry if I was a bit well way! >> >> But Cross walk is brill all. I was give a load of mocap to sort very late. >> >> Importing them in to XSI seems never to work the way one would expect, >> the key are all over the place. I guess they come in at 30 or 24 fps never >> 25. >> >> But Importing via Maya back to xsi via crosswalk works a treat. but bit >> long winded! >> >> So It leaves me with one question why can't we force the FPS on FBX >> imports into XSI. >> >> Hope everyone a happy new thanks >> Ben >> >> >> On 29 December 2012 10:12, Chris Chia <[email protected]<mailto: >> [email protected]>> wrote: >> Hi Ben, >> Have you tried Crosswalk? >> And what exactly do you wish to achieve? >> >> >> Regards, >> Chris >> >> >> On 28 Dec, 2012, at 8:12 AM, "Ben Beckett" <[email protected]<mailto: >> [email protected]><mailto:[email protected]<mailto: >> [email protected]>>> wrote: >> >> more option on import would be nice. >> >> >> >> >> >> On 28 December 2012 00:07, Ben Beckett <[email protected]<mailto: >> [email protected]><mailto:[email protected]<mailto: >> [email protected]>>> wrote: >> Am I missing something >> >> To import a FBX in to soft is pile of #$%?? there no FPS seting so it all >> was Fup >> >> Sort it out Autodesk >> >> So the only way for a while one has been able to do it is via another app >> like Maya >> >> So the way I do it is maya import FBX >> >> check it at the right FPS >> >> expoxt via cros walk back to soft >> >> TIT wa#k >> >> >> >
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