Moving the file on save is not a problem, that happens in my python submit
callback on a custom property panel. I was just hoping to be able to save to
an alternate location without changing the current path of the scene like
3dsmax can. I was hoping that even if there is not a script command, that I
could do it from the C++ sdk with a plugin, but I did not see any obvious
way to do so.

 

Thanks,

 

-James

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Simon Anderson
Sent: Thursday, January 03, 2013 9:32 PM
To: [email protected]
Subject: Re: SaveCopyAs

 

Hey, 
A way around this is have create an onSaveEvent and then duplicate and move
the newly saved file to what ever location you wish. The only problem with
this method is that softimage writes into the environment the location of
the file, so if you open a moved scene file that has saved in another
location, you sometimes get the scene location pointing to the old folder
that the file was saved in.

else create your own save(submit to farm) button that saves and then enabled
the onSaveEvent which will move the saved file to what ever location you
have specified. events can be muted so they dont always have to run, so you
can unmute an event perform a save then mute the event afterwards, and the
user would not be any wiser that the file has now been copied to another
location for the farm to read, and they can continue to work.

hope that helps
Cheers
Si

On Fri, Jan 4, 2013 at 1:01 PM, Hans Payer <[email protected]> wrote:

There is no equivalent of a savecopyscene in Softimage. I think copying an
already saved scene to another location is the way to go. Any scripting
language can do that without the need of the sdk, except for getting the
current scene path. I know the workflow is different with Max but  f.y.i.
Softimage will not allow anybody to overwrite a scene once it's pick up by a
node on the farm. In that case, the user has to change his scene file name
if he want to save his scene. 

 

On Thu, Jan 3, 2013 at 7:52 PM, James Vecore <[email protected]> wrote:

Hello Everyone,

 

I'm new to the mailing list. My company (Pluto Post) is getting started with
Softimage and ICE. My first task was to setup a custom Qube render job for
V-Ray for Softimage. The issue I have run into is that there seems to be no
way to save a scene and NOT change the current scene's save location. 3dsmax
has a very simple maxscript command to do this and we used it in our custom
max submit. The reason we use SaveCopyAs is that we like to save a copy of
current scene at submission time as a snapshot of the scene in the output
folder. This way we always have a copy of the scene exactly as it was when
the render was submitted and the user is free to continue to save/version
his current scene at his or her discretion without messing with the render
job. 

 

I could not find a way to do this in softimage without double saving (which
I want to avoid, especially with 1GB+ files). I only see two command related
to saving: SaveScene and SaveSceneAs. I also searched the C++ sdk for
anything that would let me achieve what I want and I could not find
anything. My current solution is to save the current scene to the current
path and copy the scene file to the destination. This is not ideal since the
user may not always want to overwrite their scene save before render
(especially our artists that use to the existing 3dsmax workflow). I could
also force a version up save, but that is also not ideal and will generate
many more save versions that necessary.

 

Obviously it is not a deal breaker if SaveCopyAs is not possible, but it
would help ease our transition if anyone has any idea how to accomplish it.

 

Thanks,

 

-James

 




-- 
-------------------
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/

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