try this, If you save the file to the location you are working in, then
copy the file to what ever location you want, open up the copied file. Once
open take a look in the SDK Explorer > Application > 'scene name' > under
the parameters heading check File Name. the file name will point to the
save location where the scene file was originaly saved, not where it is
currently located, thats the only way I know of getting the file in a
location and have the File Name point to another location, as File Location
gets updated during the save process.

On Fri, Jan 4, 2013 at 2:02 PM, James Vecore <[email protected]> wrote:

> Moving the file on save is not a problem, that happens in my python submit
> callback on a custom property panel. I was just hoping to be able to save
> to an alternate location without changing the current path of the scene
> like 3dsmax can. I was hoping that even if there is not a script command,
> that I could do it from the C++ sdk with a plugin, but I did not see any
> obvious way to do so.****
>
> ** **
>
> Thanks,****
>
> ** **
>
> -James****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Simon Anderson
> *Sent:* Thursday, January 03, 2013 9:32 PM
> *To:* [email protected]
> *Subject:* Re: SaveCopyAs****
>
> ** **
>
> Hey,
> A way around this is have create an onSaveEvent and then duplicate and
> move the newly saved file to what ever location you wish. The only problem
> with this method is that softimage writes into the environment the location
> of the file, so if you open a moved scene file that has saved in another
> location, you sometimes get the scene location pointing to the old folder
> that the file was saved in.
>
> else create your own save(submit to farm) button that saves and then
> enabled the onSaveEvent which will move the saved file to what ever
> location you have specified. events can be muted so they dont always have
> to run, so you can unmute an event perform a save then mute the event
> afterwards, and the user would not be any wiser that the file has now been
> copied to another location for the farm to read, and they can continue to
> work.
>
> hope that helps
> Cheers
> Si****
>
> On Fri, Jan 4, 2013 at 1:01 PM, Hans Payer <[email protected]> wrote:***
> *
>
> There is no equivalent of a savecopyscene in Softimage. I think copying an
> already saved scene to another location is the way to go. Any scripting
> language can do that without the need of the sdk, except for getting the
> current scene path. I know the workflow is different with Max but  f.y.i.
> Softimage will not allow anybody to overwrite a scene once it's pick up by
> a node on the farm. In that case, the user has to change his scene file
> name if he want to save his scene. ****
>
> ** **
>
> On Thu, Jan 3, 2013 at 7:52 PM, James Vecore <[email protected]>
> wrote:****
>
> Hello Everyone,****
>
>  ****
>
> I’m new to the mailing list. My company (Pluto Post) is getting started
> with Softimage and ICE. My first task was to setup a custom Qube render job
> for V-Ray for Softimage. The issue I have run into is that there seems to
> be no way to save a scene and NOT change the current scene’s save location.
> 3dsmax has a very simple maxscript command to do this and we used it in our
> custom max submit. The reason we use SaveCopyAs is that we like to save a
> copy of current scene at submission time as a snapshot of the scene in the
> output folder. This way we always have a copy of the scene exactly as it
> was when the render was submitted and the user is free to continue to
> save/version his current scene at his or her discretion without messing
> with the render job. ****
>
>  ****
>
> I could not find a way to do this in softimage without double saving
> (which I want to avoid, especially with 1GB+ files). I only see two command
> related to saving: SaveScene and SaveSceneAs. I also searched the C++ sdk
> for anything that would let me achieve what I want and I could not find
> anything. My current solution is to save the current scene to the current
> path and copy the scene file to the destination. This is not ideal since
> the user may not always want to overwrite their scene save before render
> (especially our artists that use to the existing 3dsmax workflow). I could
> also force a version up save, but that is also not ideal and will generate
> many more save versions that necessary.****
>
>  ****
>
> Obviously it is not a deal breaker if SaveCopyAs is not possible, but it
> would help ease our transition if anyone has any idea how to accomplish it.
> ****
>
>  ****
>
> Thanks,****
>
>  ****
>
> -James****
>
> ** **
>
>
>
>
> --
> -------------------
> Simon Ben Anderson
> blog: http://vinyldevelopment.wordpress.com/****
>



-- 
-------------------
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/

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