number one would be a decent Folder strucure, and naming conventions, and some tools to help make this a little bit more automated, have seen and heard of many small studios just passing folders and files around and then you start losing track of which is the latest, or where was that file that Jo was working on and hes now sick. I think If you have a solid folder structure then you can work from there with plugins and things to help out.
incrememntal save tools, and simple compare size of the file tool onSaveComplete to test if a file is dramatically a different size, was caught out a few times on the last production from corrupt scene files. I have always liked a simple ToDo tool, allowing you to quickly jot down what you have done on a model or scene, still need to do and ideas for what you are still thinking about, same goes for a save with memo script, sometimes you want to remember a specific save as this save was the one when you decided to change something drastic, its nice to have all your files neatly versioned, and then have a simple xml of json file that can be read to allow you to quickly remember where a file was that you signifacantly changed. Weight painter, and some shape scripts for quickly sorting out weight maps and altering shapes( can save many a headache) I have a few of those viewport setup scripts, and I used to have a isolate object tool for whichly cycling between groups/models that I was working with, to make viewport interaction as light as possible. I can go on and on about tools and small pipeline things, have been scribbling up ideas for last 3 years, about what cool pipeline tools and things could be implemeneted to make the life of a studio run better and faster. I was lucky enough to put a few of them into play at Triggerfish. It worked really well for a team of about 100. Trying to find the time to start making some more pipeline stuff's..... but only time will tell ;) Even if a studio had no tools at all, the project folder structure is number one..... a MUST! :D haha.. it will save lives and sanity, well documented guide On Tue, Jan 15, 2013 at 2:38 PM, Andy Moorer <[email protected]> wrote: > Hi all. I'm interested in what people consider as the essentials for a > small studio Softimage pipeline, in terms of essential tools, scripts and > customization. I have my own ideas and opinions but want to get a sanity > check in case I'm missing some cool workflow or toolset, and just out of > interest. > > I'd also be interested in hearing what people have in their personal > toolkits. For instance wherever I bring along a personal workgroup which > contains a plethora of ICE nodes, a small script library of example code > and esoteric tools, a set of useful addons by others, and a custom menu > with a set of more personal tools, mostly little time savers, things like > general purpose models and lighting rigs, etc. > > A lot of these things are little but I'd hate to be without 'em. For > instance a simple menu command which removes screen widgets and makes the > BG dark grey is so trivial but I'd really miss it. Same goes for Ciaran's > signed distance field emitter, I love that thing... > -- ------------------- Simon Ben Anderson blog: http://vinyldevelopment.wordpress.com/

