Thanks for the fast reply Simon, very interesting post. I totally agree about 
the importance of file structure and conventions, asset management is another 
big one.

What brings this up... Partly I've been thinking about this stuff for years, 
but recently I began sorting thru scenes to put examples up on my site for 
newer ICE artists and have been re-organizing a lot of my assets, compounds etc 
with an eye for isolating out the good stuff and sharing it. 

I also had an experience not too long ago with a smallish studio (30-40 people) 
which has bought a few seats of Softimage and is setting up a "beginners" 
Softimage pipeline alongside their regular Maya one (which is also getting an 
overhaul) with an eye towards bringing their artists up to speed with ICE etc. 
Part of that involved setting up Alembic for asset exchange, some scene saving 
automation (enforcing file names) and the like. 

So it got me thinking in terms of what small enhancements bring the most bang 
for the buck and what exactly constitutes pipeline... With big facilities its a 
bit easier, because at a certain scale it makes sense to build significant 
structure, and needs are usually readily apparent. But an idealized 
pipeline/toolset gets a little vague when you are talking smaller teams and 
facilities, or even the single artist. Yet when I look at my own setup at home, 
there's a fair bit of customization. It would be interesting to try to identify 
the things pretty much every user ends up making for themselves, like rename 
scripts and similar tools, or assets like light rigs, staging scenes, camera 
rigs and the like. 

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