usually using a reference model for something other then a reference can lead to some very bad things, this is due to how reference models get loaded in the scene. When the scene loads the ICE tree as its not reference will be in the scene, and will try and connect all the inputs, but what will happen is the references models get connected after the normal scene data and so the ICE tree will be trying to connect to something that doesn't exist.
On Wed, Jan 23, 2013 at 10:49 PM, Dan Yargici <[email protected]> wrote: > Nope, it seems just the presence of a reference model is enough! Joy! > > Seriously, I must have seen the Softimage splash screen at least 200 times > this morning... > > DAN > > > On Wed, Jan 23, 2013 at 1:40 PM, Dan Yargici <[email protected]> wrote: > >> OK, here's what I think I've narrowed it down to. >> >> If you try and use a group from a reference model in an Ice Tree, the >> funkiness occurs. Make the reference model local and it goes away... >> >> Strange. >> >> >> On Wed, Jan 23, 2013 at 1:30 PM, Dan Yargici <[email protected]>wrote: >> >>> OK, I've seen this in the past but I can't remember how I solved it. >>> >>> I have a scene in which if I try and create a group from a selection or >>> add objects to a pre-made group, I get a crash. Drag and drop or >>> right-click->add, doesn't seem to matter. >>> >>> Tried merging. Didn't make a difference. >>> This is screwing me really badly right now. Has anyone come across this >>> problem in the past? >>> >>> >>> >>> DAN >>> >> >> > -- ------------------- Simon Ben Anderson blog: http://vinyldevelopment.wordpress.com/

