Normally something rigged in subsequent layers, but it depends on what you're talking about, if just frills on top of something, or something like different articles of clothing part stitched and interacting.
I also had better luck, in many such cases, with a coarse base layer using XSI's old cloth and doing only the higher frequencies and finer details with syflex. This was with a rigged kind of syflex and some force tricks, not with ICE's version. On Thu, Jan 24, 2013 at 2:38 PM, Kris Rivel <[email protected]> wrote: > Just curious...for mutli-layered clothes on a character...is it better to > use a single, merged mesh or multiple meshes interacting with each other? > Wondering what the standard practice is. > > Kris > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

