Well I guess it depends if all your layers share the same fabric properties. If it's all the same trying a single simulation would be an interesting test. In fact, you should try both and let us know how it goes in a detailed summary :)
On Thu, Jan 24, 2013 at 8:16 AM, Kris Rivel <[email protected]> wrote: > Thanks. I have a robe or skirt with a few layers...like a knee length > skirt with a longer skirt around it that is open in the front revealing the > underlying layer. I have a feeling I'll get better control with just one > sim object with self collision vs. two objects working together. Wasn't > sure what standard practice was. > > > On Wed, Jan 23, 2013 at 11:34 PM, Raffaele Fragapane < > [email protected]> wrote: > >> Normally something rigged in subsequent layers, but it depends on what >> you're talking about, if just frills on top of something, or something like >> different articles of clothing part stitched and interacting. >> >> I also had better luck, in many such cases, with a coarse base layer >> using XSI's old cloth and doing only the higher frequencies and finer >> details with syflex. This was with a rigged kind of syflex and some force >> tricks, not with ICE's version. >> >> >> On Thu, Jan 24, 2013 at 2:38 PM, Kris Rivel <[email protected]> wrote: >> >>> Just curious...for mutli-layered clothes on a character...is it better >>> to use a single, merged mesh or multiple meshes interacting with each >>> other? Wondering what the standard practice is. >>> >>> Kris >>> >> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! Ship it >> and let them flee like the dogs they are! >> > >

