Well I guess it depends if all your layers share the same fabric
properties. If it's all the same trying a single simulation would be an
interesting test. In fact, you should try both and let us know how it goes
in a detailed summary :)


On Thu, Jan 24, 2013 at 8:16 AM, Kris Rivel <[email protected]> wrote:

> Thanks.  I have a robe or skirt with a few layers...like a knee length
> skirt with a longer skirt around it that is open in the front revealing the
> underlying layer.  I have a feeling I'll get better control with just one
> sim object with self collision vs. two objects working together.  Wasn't
> sure what standard practice was.
>
>
> On Wed, Jan 23, 2013 at 11:34 PM, Raffaele Fragapane <
> [email protected]> wrote:
>
>> Normally something rigged in subsequent layers, but it depends on what
>> you're talking about, if just frills on top of something, or something like
>> different articles of clothing part stitched and interacting.
>>
>> I also had better luck, in many such cases, with a coarse base layer
>> using XSI's old cloth and doing only the higher frequencies and finer
>> details with syflex. This was with a rigged kind of syflex and some force
>> tricks, not with ICE's version.
>>
>>
>> On Thu, Jan 24, 2013 at 2:38 PM, Kris Rivel <[email protected]> wrote:
>>
>>> Just curious...for mutli-layered clothes on a character...is it better
>>> to use a single, merged mesh or multiple meshes interacting with each
>>> other?  Wondering what the standard practice is.
>>>
>>> Kris
>>>
>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>
>

Reply via email to