Just to clarify, those are some of the terms I heard from the AD end
whenever someone brought this issue up.

Like Ciaran said, this request has been brought up frequently.

Anyone involved with trouble-shooting knows the benefits of having ASCII
files, just need to convince the devs.


On 28 January 2013 15:33, Ponthieux, Joey <[email protected]> wrote:

>  On 1/28/2013 9:29 AM, Stefan Andersson wrote:
>
> Hello Everyone,
>
> Something that is bothering me, and has been bothering me for a long
> while, is the constant use of binary files in Softimage.
>
>
> 3.) scn files
> Would be most helpful if this also could have THE OPTION of being ascii.
>
>
>
> --
> *Stefan Andersson | Digital Janitor*
> blog <http://sanders3d.wordpress.com> | showreel<http://vimeo.com/sanders3d>|
> twitter <http://twitter.com/sanders3d> | 
> LinkedIn<http://www.linkedin.com/in/sanders3d>| cell:
> +46-73-6268850 | skype:sanders3d
>
>
>
>
> Second that!
>
> Why?
>
> I've been writing out Maya .ma files for almost 12 years. That would have
> been 14 years except in 98 and 99 I did not have the foresight to
> understand that Maya's binary .mb files might need to be edited. On rare
> occasions we ran into scene files that would get corrupted or otherwise
> take a mind of their own. ASCII .ma files could be edited and the scene
> resurrected, an activity that occurred more frequently as the files got
> really large.
>
> Other reasons? Old scene files(decade old), and which were not corrupted,
> but had old texture file links that were no longer valid could be edited to
> relink the textures to their new location. Old .ma file, new file server,
> Perl script, no problem.
>
> The loss of hard disk space and extra time to load .ma files became
> trade-offs that were well worth the investment. As an added advantage
> interrogating the .ma scene structure yielded vast amounts of interesting
> information about Maya internals and structure. It was after all nothing
> but a huge Mel file.
>
> An example of a significant benefit?  I once wrote a material file
> converter for Wavefront TAV .mtl files to Maya. Something Alias Wavefront
> never created...go figure. I used a .ma file to decipher what the materials
> should look like in Maya and converted the .mtl files straight to .ma.
> Without the ASCII scene information from the .ma file it would have been
> practically impossible to accomplish.
>
> With this habit somewhat ingrained, I have often wondered what a Softimage
> scene file would look like in ASCII. I would welcome this capability in
> Softimage.
>
> Going back even farther, I had my own database management tools written in
> Perl for Softimage 3D back in the day. So having ascii access to
> dsprojectinfo would also be useful.   As would the other files. Granted I
> can understand the performance issues related to having some of these files
> as ascii, but each should be optional.
>
> Joey Ponthieux
> LaRC Information Technology Enhanced Services (LITES)
> Mymic Technical Services
> NASA Langley Research Center
>
> ____________________________________________________________
> Opinions stated here-in are strictly those of the author and
> do not represent the opinions of NASA or any other party.
>
>
>

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