I think, it has been made clear over the past why there is no ascii file formats ala Maya "ma". Maya has the huge advantage to be build from the ground to the top using a command engine and so makes easier to have such file formats.
I think it was one of the softimage dev who clearly explain that the emdl or scn files are dumps (serialized datas) from internal datastructures. The downside of this is because Autodesk wont expose softimage internals, this makes the format closed and if your file gets corruptes, well thats all on you, but as a good point, we get faster load times. We already have the tools to write custom exporter, though they are limited... priority should go on exposing more from Softimage than actually asking for an ascii file format. --jon 2013/1/28 Gene Crucean <[email protected]> > | One question -- wasn't .xsi supposed to be this? > > I don't think .xsi was ever supposed to be a full ascii scene description. > > > | How did that happen? > > Autodesk happened. Then they killed everything that doesn't end in .fbx. > YAY!!!! > > > > > > On Mon, Jan 28, 2013 at 2:07 PM, Ed Manning <[email protected]> wrote: > >> +100! >> >> And yes, that's "plus factorial 100." >> >> One question -- wasn't .xsi supposed to be this? And in what ways is it >> not? How did that happen? >> >> Okay, yes, 3 questions. >> >> >> > > > -- > Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX > Developer / Filmmaker / Photographer > ** *Freelance for hire* ** > www.genecrucean.com > > ~~ Please use my website's contact form on www.genecrucean.com for any > personal emails. Thanks. I may not get them at this address. ~~ >

