WORD AGAIN! Thanks Luc-Eric! Putting even more weight to the subject and
the request to finally just DO IT. Give us a real ASCII alternative. Not
just a .scntoc



On Tue, Jan 29, 2013 at 4:55 PM, Luc-Eric Rousseau <[email protected]>wrote:

> > It sounds to me to be always the same arguments at the end (front-end
> tools
> > vs SDK extensibility).
> > We are already capable of writing a custom exporter but suffer from
> > inaccessible stuff.  Why would I like the team
> > to provide me an ascii file format while opening more the SDK would
> allow me
> > to write my own + bring many other benefits in different areas other than
> > IE?
>
> Getting the team to add APIs so that you can write your own custom
> format *instead* of doing an ASCII file format is just a wrong idea,
> imho.  I just hate these types of "please do work on this" discussion
> where someone gets threatened by other development..
>
> First, I think we actually already have those APIs anyway.  I mean,
> crosswalk and the various format supports are written with the SDK and
> we even have apis to browse the connection stack.  But more
> importantly, you'll never write a full replacement for the XSI scene
> format. It's never going to happen.  You don't have the time, the
> technical know-how or interest to do all of the work of saving every
> bit in every corner of the software correctly and test that.  And
> people do not want to download your custom format plug-in, assuming it
> would be free: they want the software to have it natively, tested and
> supported, otherwise they'll never use it.
>
> APIs are not related to problem in question here.
>
> Native ascii file format is about dealing with scene corruption,
> saving your ass on a deadline and the long term viability of Softimage
> assets in the future.   That shader corruption in softimage 2011
> nonsense would have never happened if the scene file format was opened
> and human readable. It doesn't make sense imho to put all this energy
> creating assets and then putting them in black box you can never look
> into.
>



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Technical Direction

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