On this topic, what's a good way to grow the particles "organically". For
example, have particles grow or change outwardly from a point of origin?
Similar to how a moss or other growth would encompass an object.


On Tue, Jan 29, 2013 at 1:32 PM, Rob Chapman <tekano....@gmail.com> wrote:

> not really :)
>
> so this move to closest location now worked as expected then or not?   if
> the 'hand' or surface is moving or deforming you could also account for a
> velocity force from the closest location as well.  point position is not
> the only thing you can get from a location.
>
>
> On 29 January 2013 18:13, Nuno Conceicao <nunoalexconcei...@gmail.com>wrote:
>
>> This actually gives an undesired result, basically the particles kind of
>> stay inert not really following the surface (that is deforming/moving
>> underneath) imagine u have a ball on your hand and move it quickly, the
>> ball inertia makes it stay where it is then it drops/sticks to the closest
>> surface (could be your other hand or the floor)
>> :)
>>
>> What i really want is for them to move on the skin surface, lets say from
>> the tip of your index finger to the base of the finger, while your hand is
>> moving...
>> Hope this makes my point a bit clearer :)
>>
>>
>>
>>
>> On Tue, Jan 29, 2013 at 5:39 PM, Sandy Sutherland <
>> sandy.sutherl...@triggerfish.co.za> wrote:
>>
>>>  If you use the get closest location - then the position it returns you
>>> can feed right into a self.PointPosition set data node - if you type into
>>> the search box 'set point position' then you should find a node.  If you
>>> put that setup after any other forces or move nodes, then it will make the
>>> movements then stick the points to the surface.
>>>
>>> S.
>>>
>>>   *                                                               *
>>> Sandy Sutherland <sandy.sutherl...@triggerfish.co.za> | Technical
>>> Supervisor
>>>    <http://triggerfish.co.za/en>
>>>  <http://www.facebook.com/triggerfishanimation>
>>>    <http://www.twitter.com/triggerfishza>
>>>   ------------------------------
>>> *From:* softimage-boun...@listproc.autodesk.com [
>>> softimage-boun...@listproc.autodesk.com] on behalf of Nuno Conceicao [
>>> nunoalexconcei...@gmail.com]
>>> *Sent:* 29 January 2013 19:31
>>>
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Re: Surface Flowing Particles
>>>
>>>   Sorry, Rob, not really sure what you mean with "set closest location"
>>>
>>>
>>> On Tue, Jan 29, 2013 at 5:02 PM, Rob Chapman <tekano....@gmail.com>wrote:
>>>
>>>> also a get closest location (your surface) > set closest location
>>>> will stick your particles to the surface but still allow them to move
>>>> around with forces and simulation.
>>>>
>>>>
>>>>
>>>> On 29 January 2013 16:57, Renaud Bousquet <renaud.bousq...@modusfx.com>
>>>> wrote:
>>>> > Hello,
>>>> >
>>>> > Something like this could help you for particles movements.
>>>> > http://vimeo.com/36709750
>>>> >
>>>> > Create a vector flow then use it as a force for your particles via
>>>> closest
>>>> > location.
>>>> > Hope it can help you!
>>>> >
>>>> > RB
>>>> >
>>>> >
>>>> > On 29/01/2013 11:14 AM, Nuno Conceicao wrote:
>>>> >>
>>>> >> Hi guys, just came across this task where basically I need to create
>>>> a
>>>> >> kind of growing particles effect (Ex: foam/bubbles) where the
>>>> particles
>>>> >> move, multiply and grow on a deforming surface.
>>>> >>
>>>> >> Basically, cant use stick to surface, flow around surface also
>>>> doesnt work
>>>> >> since the particles need to kind of stay on the surface at all
>>>> times. Cant
>>>> >> get Slide on surface to work properly too.
>>>> >>
>>>> >> Using an expanding weight-map kind of gets something close but quite
>>>> >> different to what i wish to achieve, the problem is that the
>>>> particles
>>>> >> should also move and slide, so they cant be stuck on the surface,
>>>> but follow
>>>> >> its deformation..
>>>> >>
>>>> >> I also tried a process using states to make the particles spawn once
>>>> they
>>>> >> achieve a certain size, pop into 2 or 3 smaller bubbles which in
>>>> turn pop
>>>> >> again into smaller ones, but couldn't get them to follow the surface
>>>> >> properly.
>>>> >>
>>>> >> I guess that might be several approaches for the issue, maybe someone
>>>> >> knows a compound that does something similar that could maybe be
>>>> adapted to
>>>> >> this purpose.
>>>> >>
>>>> >> Cheers
>>>> >>
>>>> >> Nuno
>>>> >
>>>> >
>>>> >
>>>>
>>>
>>>
>>
>

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