That looks really cool Rob, my intended effect is just a guy washing his
hands and getting the soap to spread while his hands rub each other, i kind
of used a mix of 2 techniques, one creating an approximation weightmap
between each hand to generate foam where they rub/touch, then spawning new
bubbles, by bursting a bubble when it reaches the end of its life,
generating 2 or 3 other new bubbles in its place and so on.
Now what im missing is for them to move in a kind of flow (doesn't need
much) which basically i could try to implement the force trick u used.

So basically what u did was to create a vector flow (Tangent map) for the
body surface, then use it to move the particles as a force, right?
Enveloping the curves seems to be a nice alternative way to make the ice
tree simpler i guess, well done.

Thanks



On Tue, Jan 29, 2013 at 11:04 PM, Rob Chapman <[email protected]> wrote:

> On 29 January 2013 18:13, Nuno Conceicao <[email protected]>wrote:
>
>>
>> What i really want is for them to move on the skin surface, lets say from
>> the tip of your index finger to the base of the finger, while your hand is
>> moving...
>> Hope this makes my point a bit clearer :)
>>
>
>
> sort of like this? https://vimeo.com/58498480
>
> you give a direction of where the  particles are to travel with curves -
> even if it is against another force - and do this whilst the surface is
> moving.
>
> for this I did not even use 'reinterpret location on new geometry' node,
> just enveloped the direction 'flow' force curves with the surface.
>
> forgive the dodgy animation :)
>

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