That looks really cool Rob, my intended effect is just a guy washing his hands and getting the soap to spread while his hands rub each other, i kind of used a mix of 2 techniques, one creating an approximation weightmap between each hand to generate foam where they rub/touch, then spawning new bubbles, by bursting a bubble when it reaches the end of its life, generating 2 or 3 other new bubbles in its place and so on. Now what im missing is for them to move in a kind of flow (doesn't need much) which basically i could try to implement the force trick u used.
So basically what u did was to create a vector flow (Tangent map) for the body surface, then use it to move the particles as a force, right? Enveloping the curves seems to be a nice alternative way to make the ice tree simpler i guess, well done. Thanks On Tue, Jan 29, 2013 at 11:04 PM, Rob Chapman <[email protected]> wrote: > On 29 January 2013 18:13, Nuno Conceicao <[email protected]>wrote: > >> >> What i really want is for them to move on the skin surface, lets say from >> the tip of your index finger to the base of the finger, while your hand is >> moving... >> Hope this makes my point a bit clearer :) >> > > > sort of like this? https://vimeo.com/58498480 > > you give a direction of where the particles are to travel with curves - > even if it is against another force - and do this whilst the surface is > moving. > > for this I did not even use 'reinterpret location on new geometry' node, > just enveloped the direction 'flow' force curves with the surface. > > forgive the dodgy animation :) >

