In my experience, if I am setting an object(null)’s transforms via ICE, I
had to create the ICE tree on a separate/different object. Then, everything
would work as expected, null’s transform properly locked and all.

I am guessing in your example you created the ICE tree on the null you are
trying to manipulate?



*From:* [email protected] [mailto:
[email protected]] *On Behalf Of *Jeremie Passerin
*Sent:* Wednesday, February 06, 2013 11:10 AM
*To:* softimage
*Subject:* ICE Kinematics



It's been a while since I tried to do stuff on kinematics with ICE and I
thought I would give it another shot.



Just a quick test, I'm using the UV to Location to recreate a surface
constraint and I plug that in the global kinematics of a null.

It behaves properly.



Then I go check the Global Kinematics of my null, just to see if they are
locked or anything. Nope... they don't seem to be locked and I can
even manipulate them. It's acting crazy though.

And now my simple ICE setup isn't working properly anymore... instead of
that I have a null moving all over the place every time I changed a UV
value.



So first question. Am I doing something wrong ? See attached ice tree

and then, who's using ICE kinematics in Rigging ? Was it successful ?



Jeremie

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