In my experience, if I am setting an object(null)’s transforms via ICE, I had to create the ICE tree on a separate/different object. Then, everything would work as expected, null’s transform properly locked and all.
I am guessing in your example you created the ICE tree on the null you are trying to manipulate? *From:* [email protected] [mailto: [email protected]] *On Behalf Of *Jeremie Passerin *Sent:* Wednesday, February 06, 2013 11:10 AM *To:* softimage *Subject:* ICE Kinematics It's been a while since I tried to do stuff on kinematics with ICE and I thought I would give it another shot. Just a quick test, I'm using the UV to Location to recreate a surface constraint and I plug that in the global kinematics of a null. It behaves properly. Then I go check the Global Kinematics of my null, just to see if they are locked or anything. Nope... they don't seem to be locked and I can even manipulate them. It's acting crazy though. And now my simple ICE setup isn't working properly anymore... instead of that I have a null moving all over the place every time I changed a UV value. So first question. Am I doing something wrong ? See attached ice tree and then, who's using ICE kinematics in Rigging ? Was it successful ? Jeremie

