Yeah i think it's because the transform space can't be calculated accurately if you're working in the one you're driving as well. Like a dependency cycle.
-------------------------------------------- Eric Thivierge http://www.ethivierge.com On Tue, Feb 5, 2013 at 9:25 PM, Jack Kao <[email protected]> wrote: > In my experience, if I am setting an object(null)’s transforms via ICE, I > had to create the ICE tree on a separate/different object. Then, everything > would work as expected, null’s transform properly locked and all. > > I am guessing in your example you created the ICE tree on the null you are > trying to manipulate? > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Jeremie Passerin > *Sent:* Wednesday, February 06, 2013 11:10 AM > *To:* softimage > *Subject:* ICE Kinematics > > > > It's been a while since I tried to do stuff on kinematics with ICE and I > thought I would give it another shot. > > > > Just a quick test, I'm using the UV to Location to recreate a surface > constraint and I plug that in the global kinematics of a null. > > It behaves properly. > > > > Then I go check the Global Kinematics of my null, just to see if they are > locked or anything. Nope... they don't seem to be locked and I can > even manipulate them. It's acting crazy though. > > And now my simple ICE setup isn't working properly anymore... instead of > that I have a null moving all over the place every time I changed a UV > value. > > > > So first question. Am I doing something wrong ? See attached ice tree > > and then, who's using ICE kinematics in Rigging ? Was it successful ? > > > > Jeremie > > >

