Yeah i think it's because the transform space can't be calculated
accurately if you're working in the one you're driving as well. Like a
dependency cycle.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Tue, Feb 5, 2013 at 9:25 PM, Jack Kao <[email protected]> wrote:

> In my experience, if I am setting an object(null)’s transforms via ICE, I
> had to create the ICE tree on a separate/different object. Then, everything
> would work as expected, null’s transform properly locked and all.
>
> I am guessing in your example you created the ICE tree on the null you are
> trying to manipulate?
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Jeremie Passerin
> *Sent:* Wednesday, February 06, 2013 11:10 AM
> *To:* softimage
> *Subject:* ICE Kinematics
>
>
>
> It's been a while since I tried to do stuff on kinematics with ICE and I
> thought I would give it another shot.
>
>
>
> Just a quick test, I'm using the UV to Location to recreate a surface
> constraint and I plug that in the global kinematics of a null.
>
> It behaves properly.
>
>
>
> Then I go check the Global Kinematics of my null, just to see if they are
> locked or anything. Nope... they don't seem to be locked and I can
> even manipulate them. It's acting crazy though.
>
> And now my simple ICE setup isn't working properly anymore... instead of
> that I have a null moving all over the place every time I changed a UV
> value.
>
>
>
> So first question. Am I doing something wrong ? See attached ice tree
>
> and then, who's using ICE kinematics in Rigging ? Was it successful ?
>
>
>
> Jeremie
>
>
>

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