Let me rephrase - what coordinate space is returned: local? Global? Screen? 
Normal? Camera?


Thanks,

Matt



From: [email protected] 
[mailto:[email protected]] On Behalf Of Alok
Sent: Wednesday, February 06, 2013 3:23 PM
To: [email protected]
Subject: Re: SDK: OGLLight

Not sure, but as far as I can remember, it uses homogenous coordinates so point 
(x, y, z) is represented as (xw, yw, zw, w). If you are getting a return of 
four scalars and want to convert to 3d cartesian , simply divide the first 
three values by the fourth value.

Maybe I am wrong, but not completely.

[cid:[email protected]]
On 06/02/2013 5:58 PM, Matt Lind wrote:
Anybody know what coordinate space is used for the values returned by the 
OGLLight? (e.g. OGLLight.GetLightPosition(), OGLLight.GetLightDirection(), ...)

The documentation doesn't specify.

Matt
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