Ooo ok sorry Stefan, but pretty sure MR only uses .map files in that way, 
otherwise you set the mipmap options and it does it on the fly.

S.


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________________________________
From: [email protected] 
[[email protected]] on behalf of Stefan Andersson 
[[email protected]]
Sent: 12 February 2013 12:03
To: [email protected]
Subject: Re: mentalray, exr vs map

read my mail again, I use maketx to create exr :)

So with arnold we use exr files, and I was wondering if mental ray would use 
those textures too like it would use *.map

regards
stefan



On Tue, Feb 12, 2013 at 9:40 AM, Sandy Sutherland 
<[email protected]<mailto:[email protected]>> 
wrote:
As far as I know tx files are the domain of renderman and arnold - MR uses .map 
to do the same thing.

S.


Sandy Sutherland<mailto:[email protected]> | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
<http://triggerfish.co.za/en>
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 <http://www.twitter.com/triggerfishza>
________________________________
From: 
[email protected]<mailto:[email protected]>
 
[[email protected]<mailto:[email protected]>]
 on behalf of Stefan Andersson [[email protected]<mailto:[email protected]>]
Sent: 12 February 2013 01:15
To: [email protected]<mailto:[email protected]>
Subject: mentalray, exr vs map

Hi All,

I'm not even sure I dare to ask. Would exr files works just as well as map 
files when rendering with mental ray? It would be pretty awesome if I could use 
the same textures that I generate with maketx to also be used in mental ray. I 
don't have anything to test right now, so I thought I would shoot the question 
out there.

just a thought...

regards
stefan



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Stefan Andersson | Digital Janitor
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--
Stefan Andersson | Digital Janitor
blog<http://sanders3d.wordpress.com> | showreel<http://vimeo.com/sanders3d> | 
twitter<http://twitter.com/sanders3d> | 
LinkedIn<http://www.linkedin.com/in/sanders3d> | cell: +46-73-6268850 | 
skype:sanders3d


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