Well, I've been stumped! According to all the docs I've read when you apply
an Upvector to a Bone Chain it always points at it in the Y axis. However,
I'd like the Bone to bend in a different axis. Oh well, you might think,
will have to work around it somehow - at the every least I can have an
offset null or somesuch.

However, taking a look at some of our other rigs, someone managed to work
out a way to change this axis. Now I've tried copying all the Joint
parameters over but I can't find anything which gives it the same behaviour
Any ideas what I'm missing? I've attached a couple of pictures to explain
what I'm after.

<<attachment: ik_correct.png>>

<<attachment: ik_wrong.png>>

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