I find that it's better to build a basic geometry for your environment and
spherically project your HDR onto it and then either use that geo as your
environment for lighting/reflections, or do a panoramic render from the
correct location within that geometry to get a correct HDR panorama. That
way you don't have to be in the right place with the tripod, and still get
perspectively correct reflections, which I can't imagine you would from
simply transforming an environment image. Thorough on-set measurements
helps of course :)

Btw, if you're on Softimage, surely MR is still in there lurking even in
Arnold land?


On Wed, Feb 20, 2013 at 11:50 AM, Morten Bartholdy <[email protected]>wrote:

> **
>
> I need to reposition an environmentmap hdri, essentially moving it on the
> z axis and create a new env map hdri from that, because space on the hdri
> aquirement location did not allow me to put the camera exactly where it
> should have been.
>
>
>
> Thinking I just need to rendermap out reflections from a sphere, I tried
> this, but get a black image. I am in Arnold land so MR techniques are not
> very present - should this not be possible, and what might I be missing?
>
>
>
> Thanks!
>
>
>
> Best
>
> Morten
>
>

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