Hey all,
I'm trying to rotate a vector in a Python Script and seem to be running
into an odd block. For example: I want to rotate the vector [0, 1, 0] by
[-90, 0, 0], which should make [-1, 0, 0] (and does so if I test in ICE
using a Rotate Vector node) but I can't seem to work out how to do this via
scripting.
What I tried:
vec = XSIMath.CreateVector3(0, 1, 0)
rot = XSIMath.CreateRotation(XSIMath.DegreesToRadians( -90 ),
XSIMath.DegreesToRadians( 0 ),
XSIMath.DegreesToRadians( 0 ))
vec.MulByRotationInPlace( rot)
print vec.X, vec.Y, vec.Z
# 0.0 6.12323399574e-17 -1.0
...which makes me think that I've misunderstood what MulByRotation does!
Any ideas?