(and yes, rotating [0, 1, 0] by [-90, 0, 0] should actually make make [0,
0, -1]) :)

On 21 February 2013 14:15, Peter Agg <[email protected]> wrote:

> Hey all,
>
> I'm trying to rotate a vector in a Python Script and seem to be running
> into an odd block. For example: I want to rotate the vector [0, 1, 0] by
> [-90, 0, 0], which should make [-1, 0, 0] (and does so if I test in ICE
> using a Rotate Vector node) but I can't seem to work out how to do this via
> scripting.
>
> What I tried:
>
> vec = XSIMath.CreateVector3(0, 1, 0)
> rot = XSIMath.CreateRotation(XSIMath.DegreesToRadians( -90 ),
>                              XSIMath.DegreesToRadians( 0 ),
>                              XSIMath.DegreesToRadians( 0 ))
> vec.MulByRotationInPlace( rot)
> print vec.X, vec.Y, vec.Z
> # 0.0 6.12323399574e-17 -1.0
>
> ...which makes me think that I've misunderstood what MulByRotation does!
>
> Any ideas?
>

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