9 years? Ouch. Don't envy you that. But that's a good point to consider.

Actually, it's one of the reasons I wanted to get into commercials was because
of the fast turnover of projects; it suits my artistic attention span. My
technical attention span on the other hand gets a bit frustrated at not having
the time to develop anything decent ;)




On 26 February 2013 at 22:58 Matt Lind <[email protected]> wrote:

> I think we can look at the music industry as an example of what could happen.
>  Whether we want that or not is debatable.
>
> The games market is heading in a similar direction as Valve, NCSoft, Blizzard,
> and other studios are developing their own distribution systems to publish
> their games and get rid of the middle man who often creates a lot of the drama
> in the cycle.  The downside to this model is it requires significantly more
> capital to get established and you need to find the customers yourself.  That
> puts additional pressure on each project to succeed.  If it's not a smash hit
> out of the gate, the studio often folds because it cannot recoup its
> development costs.
>
> Here at Carbine, we're owned by NCSoft but we're still working on our first
> project.  It will enter its 9th year come April.  From the outside it sounds
> like stability, but internally it's a lot of hard work that comes with a lot
> of risk as we've accumulated 9 years of development costs and expenses that
> need to be repaid at some point in time.  If a project drags on long enough,
> showing up to work can become very stressful because of the weight of needing
> to succeed.  Some people can't deal with that stress and move on.   Another
> aspect to consider.
> 
>
> Matt
>
>
>
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Andy Nicholas
> Sent: Tuesday, February 26, 2013 1:53 PM
> To: Sebastien Sterling; [email protected]
> Subject: Re: Industry Solidarity...
>
>  I agree that the key word is "distribution". That's ultimately where the
> money is coming from and it's a tough market out there. Unless the front cover
> of your film packaging looks like Die Hard 7 then you're gonna have a tough
> time of selling it. It's literally as shallow as that. You don't think they do
> something as clever as actually watching it before they decide whether to buy
> it do you?
> ;)
>
> There may be new ways of distributing films in the coming years, in which case
> the game will change significantly for the benefit of independent productions.
> Maybe that's a good thing for us, or then again, maybe it isn't. It could
> really open up the market for low budget effects and that's when jobs will
> really start going to Asia.
>
>
>
>
> On 26 February 2013 at 21:23 Sebastien Sterling <[email protected]>
> wrote:
>
>
> > It would be great if Europe got its own feature film industry, at the
> > moment i'm working at a feature film company in belgium tailoring its
> > product for an American audience (setting humour narrative structure),
> > they don't get it, you don't sell America to America, i understand why
> > they want to do this, its the best market, its the widest
> > distribution, one language one set of codes and regulations. Europe on
> > the other hand is loads of different languages ideals histories, you
> > can't homogenise a product as easily. France has some of the best and
> > most prominent animation schools in the world, but no feature film
> > industry, remarkable studios like Nest make amazing pitches for films
> > that seldom seem to go beyond the pilot stage, England is the VFX
> > backyard of the world. there is amazing potential here for such an industry,
> > i feel that having an overseas competition would be a good thing to vitalise
> > the industry.
> > maybe i'm being naive or idealistic :)
> >

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