9 years? Ouch. Don't envy you that. But that's a good point to consider.
Actually, it's one of the reasons I wanted to get into commercials was because of the fast turnover of projects; it suits my artistic attention span. My technical attention span on the other hand gets a bit frustrated at not having the time to develop anything decent ;) On 26 February 2013 at 22:58 Matt Lind <[email protected]> wrote: > I think we can look at the music industry as an example of what could happen. > Whether we want that or not is debatable. > > The games market is heading in a similar direction as Valve, NCSoft, Blizzard, > and other studios are developing their own distribution systems to publish > their games and get rid of the middle man who often creates a lot of the drama > in the cycle. The downside to this model is it requires significantly more > capital to get established and you need to find the customers yourself. That > puts additional pressure on each project to succeed. If it's not a smash hit > out of the gate, the studio often folds because it cannot recoup its > development costs. > > Here at Carbine, we're owned by NCSoft but we're still working on our first > project. It will enter its 9th year come April. From the outside it sounds > like stability, but internally it's a lot of hard work that comes with a lot > of risk as we've accumulated 9 years of development costs and expenses that > need to be repaid at some point in time. If a project drags on long enough, > showing up to work can become very stressful because of the weight of needing > to succeed. Some people can't deal with that stress and move on. Another > aspect to consider. > > > Matt > > > > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Andy Nicholas > Sent: Tuesday, February 26, 2013 1:53 PM > To: Sebastien Sterling; [email protected] > Subject: Re: Industry Solidarity... > > I agree that the key word is "distribution". That's ultimately where the > money is coming from and it's a tough market out there. Unless the front cover > of your film packaging looks like Die Hard 7 then you're gonna have a tough > time of selling it. It's literally as shallow as that. You don't think they do > something as clever as actually watching it before they decide whether to buy > it do you? > ;) > > There may be new ways of distributing films in the coming years, in which case > the game will change significantly for the benefit of independent productions. > Maybe that's a good thing for us, or then again, maybe it isn't. It could > really open up the market for low budget effects and that's when jobs will > really start going to Asia. > > > > > On 26 February 2013 at 21:23 Sebastien Sterling <[email protected]> > wrote: > > > > It would be great if Europe got its own feature film industry, at the > > moment i'm working at a feature film company in belgium tailoring its > > product for an American audience (setting humour narrative structure), > > they don't get it, you don't sell America to America, i understand why > > they want to do this, its the best market, its the widest > > distribution, one language one set of codes and regulations. Europe on > > the other hand is loads of different languages ideals histories, you > > can't homogenise a product as easily. France has some of the best and > > most prominent animation schools in the world, but no feature film > > industry, remarkable studios like Nest make amazing pitches for films > > that seldom seem to go beyond the pilot stage, England is the VFX > > backyard of the world. there is amazing potential here for such an industry, > > i feel that having an overseas competition would be a good thing to vitalise > > the industry. > > maybe i'm being naive or idealistic :) > >

