yes and no, that was for procedural fractal noise on a billboards

 

this time i want is basically a xz planar projection on box particles, so
they have texture on them, NOT just colour

 

if it's any consolation, it works in maya ;o)

 

a

 

  _____  

From: [email protected]
[mailto:[email protected]] On Behalf Of Stephen Blair
Sent: 28 February 2013 14:44
To: [email protected]
Subject: Re: cloud texture projection

 

is this the previous discussion you were thinking of?
https://groups.google.com/d/topic/xsi_list/X7INcCDxAGE/discussion


On 28/02/2013 9:30 AM, adrian wyer wrote:

sure i've found a way to do this before, but currently having a brain fart
regarding method (and no luck searching the archive)

 

have a grid of box particles emitted from points on a grid.... and we want
to project a texture onto the particles, rather than just inherit emission
colour from texture map...

 

so if the image projected is a photo, each box has part of the photo mapped
on it.....

 

anyone?

 

a

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


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