yes and no, that was for procedural fractal noise on a billboards
this time i want is basically a xz planar projection on box particles, so they have texture on them, NOT just colour if it's any consolation, it works in maya ;o) a _____ From: [email protected] [mailto:[email protected]] On Behalf Of Stephen Blair Sent: 28 February 2013 14:44 To: [email protected] Subject: Re: cloud texture projection is this the previous discussion you were thinking of? https://groups.google.com/d/topic/xsi_list/X7INcCDxAGE/discussion On 28/02/2013 9:30 AM, adrian wyer wrote: sure i've found a way to do this before, but currently having a brain fart regarding method (and no luck searching the archive) have a grid of box particles emitted from points on a grid.... and we want to project a texture onto the particles, rather than just inherit emission colour from texture map... so if the image projected is a photo, each box has part of the photo mapped on it..... anyone? a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 [email protected] <blocked::blocked::blocked::mailto:[email protected]> www.fluid-pictures.com <blocked::blocked::blocked::http://www.fluid-pictures.com/> Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71 _____ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2238 / Virus Database: 2641/5637 - Release Date: 02/27/13

