just thinking out loud...
haven’t done this but it sounds like an interesting challenge.

you could track a scanned face to the filmed one (I think pftrack can do this 
and others too) that could be a good starting point to correctly place the 
eyeballs – remember the eyeballs would be sitting at a fixed position in the 
head – you could even try to import a detailed skull model and align it with 
the scanned head actor to help with placement of the eyes.
make a rigged pupil for each eye, with its pivot in the center of the eyeballs, 
then track/animate the pupils by hand using just x and y rotation. add some 
nulls or lines from the pupils outward – see if and where they diverge - this 
could give you in theory an approximation of where the person is looking.

I wonder if this could give a useable result? perhaps within a very controlled 
setup.
I’ve hand tracked some totally different things to footage, in a comparable 
way, by setting up a simple rig that would mimic what I knew from how the real 
subject worked – and ended up with more useable results than brute force camera 
tracking software would give me.



From: Scott Lange 
Sent: Monday, March 04, 2013 7:36 PM
To: [email protected] 
Subject: Tracking eye-lines

Happy Monday Folks,

 

Any suggestions on tracking eye-lines in live action to follow a 3D character? 
I haven't had to do this before, to this level of specificity. I am pretty good 
on general tracking, just looking for something to save me a little time. 

 

Thanks

 

 

Scott Lange

Animation and VFX

347 256-7247

 

 

 

 

Reply via email to