Thanks guys. I’m doing a mixture of docs, tutorials, and other things at the moment. I don’t work on the Softimage help files anymore, but I still do some stuff for the Softimage Learning Channel on Youtube http://www.youtube.com/softimagehowtos
gray From: [email protected] [mailto:[email protected]] On Behalf Of Andy Moorer Sent: Tuesday, March 05, 2013 07:56 PM To: [email protected] Subject: Re: Orientation and vectors, foundations I hope he is. :) Thanks guys, I found that very illuminating! On Mar 5, 2013, at 7:17 PM, Steven Caron <[email protected]<mailto:[email protected]>> wrote: makes good sense to me... you still writing docs at autodesk grahame? On Tue, Mar 5, 2013 at 3:59 PM, Grahame Fuller <[email protected]<mailto:[email protected]>> wrote: On the distinction between orientation and rotation, it's not hard and fast but I tend to use "orientation" when talking about a static pose, and "rotation" when talking about applying a transform (i.e.actively turning something). The final orientation is the product of the successive rotations that something took to get to that pose, but it's also the rotation that you would apply to get to that orientation from an unrotated pose in one step. It's a bit like positions and translations. The final position is the sum of all the translations that have been performed, and it's also the translation that you woould apply to get there from (0, 0, 0). Make sense?
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