Thanks guys. I’m doing a mixture of docs, tutorials, and other things at the 
moment. I don’t work on the Softimage help files anymore, but I still do some 
stuff for the Softimage Learning Channel on Youtube 
http://www.youtube.com/softimagehowtos

gray

From: [email protected] 
[mailto:[email protected]] On Behalf Of Andy Moorer
Sent: Tuesday, March 05, 2013 07:56 PM
To: [email protected]
Subject: Re: Orientation and vectors, foundations

I hope he is. :)

Thanks guys, I found that very illuminating!

On Mar 5, 2013, at 7:17 PM, Steven Caron 
<[email protected]<mailto:[email protected]>> wrote:
makes good sense to me... you still writing docs at autodesk grahame?

On Tue, Mar 5, 2013 at 3:59 PM, Grahame Fuller 
<[email protected]<mailto:[email protected]>> wrote:
On the distinction between orientation and rotation, it's not hard and fast but 
I tend to use "orientation" when talking about a static pose, and "rotation" 
when talking about applying a transform (i.e.actively turning something). The 
final orientation is the product of the successive rotations that something 
took to get to that pose, but it's also the rotation that you would apply to 
get to that orientation from an unrotated pose in one step.

It's a bit like positions and translations. The final position is the sum of 
all the translations that have been performed, and it's also the translation 
that you woould apply to get there from (0, 0, 0).

Make sense?

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