There is an animated movie, currently in production (at render stage in Bruxelles). Pipeline was Maya to Modo, Yes Modo seems not made to handle large scenes, but the guys are developping tools to handle that. So on in on it is coming.

Le 05/03/2013 20:31, Simon van de Lagemaat a écrit :
In a nutshell... Modo has a great renderer and Allen Hastings is the heart and soul of Luxology. That said it's not a great heavy lifter , it doesn't handle large and complex scenes well and lacks a lot of the refining/optimization tools that it should have at this point.

I tried to use it in production but it was difficult and not enjoyable when time was of the essence and predictability and stability mattered. As an asset creation and lookdev tool it is brilliant and flexible, just not in midsize to large pipelines. It's a shame because the tech does so many other things well but is being hampered by the tools surrounding it.

Maybe the Foundry will have a positive influence in this area, I hope so because there a lot of great things about Modo and its renderer but it hasn't yet realized its full potential. Let's see how 7 turns out.


On Tue, Mar 5, 2013 at 11:04 AM, Steven Caron <[email protected] <mailto:[email protected]>> wrote:

    once modo has a proper api for it... probably. the amount of work
    jacobo is doing to make this work is staggering as is any renderer
    integration/plugin. i know, i tried to do it for thea render but
    realized how much time i put in was no where near what i was going
    to get back for it.

    i couldn't find the moma to sitoa comparison, i saw a moma and
    mtoa (maya to arnold) comparison. i am surprised though, someone
    who has worked with arnold before (at zinkia on pocoyo) he should
    know mtoa integration might not represent arnold standalone in the
    best light. since he does have experience with arnold, i am also
    interested in his opinion of it versus arnold.

    s


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