There is an animated movie, currently in production (at render stage in
Bruxelles). Pipeline was Maya to Modo, Yes Modo seems not made to handle
large scenes, but the guys are developping tools to handle that. So on
in on it is coming.
Le 05/03/2013 20:31, Simon van de Lagemaat a écrit :
In a nutshell... Modo has a great renderer and Allen Hastings is the
heart and soul of Luxology. That said it's not a great heavy lifter ,
it doesn't handle large and complex scenes well and lacks a lot of the
refining/optimization tools that it should have at this point.
I tried to use it in production but it was difficult and not enjoyable
when time was of the essence and predictability and stability
mattered. As an asset creation and lookdev tool it is brilliant and
flexible, just not in midsize to large pipelines. It's a shame
because the tech does so many other things well but is being hampered
by the tools surrounding it.
Maybe the Foundry will have a positive influence in this area, I hope
so because there a lot of great things about Modo and its renderer but
it hasn't yet realized its full potential. Let's see how 7 turns out.
On Tue, Mar 5, 2013 at 11:04 AM, Steven Caron <[email protected]
<mailto:[email protected]>> wrote:
once modo has a proper api for it... probably. the amount of work
jacobo is doing to make this work is staggering as is any renderer
integration/plugin. i know, i tried to do it for thea render but
realized how much time i put in was no where near what i was going
to get back for it.
i couldn't find the moma to sitoa comparison, i saw a moma and
mtoa (maya to arnold) comparison. i am surprised though, someone
who has worked with arnold before (at zinkia on pocoyo) he should
know mtoa integration might not represent arnold standalone in the
best light. since he does have experience with arnold, i am also
interested in his opinion of it versus arnold.
s