@François: Unfortunately due to some fixed overhead on our side and things
like scene translation, Redshift will not render at 30 frames per second
even with all features turned down/off.  That being said, depending on
resolution and settings, you could get renders on the order of 1-5 seconds
or possibly less for very simple things (like shaderballs).  Also,
progressive rendering can give you (noisy) results that approximate the
final render very quickly (see below).

@Eugen: Redshift has progressive rendering mode which provides noisy
results almost instantly and refines over time.  Final renders don't use
this mode, but it's very useful while setting up your scene and tweaking
shading/lighting.



On Wed, Mar 13, 2013 at 1:19 PM, Eugen Sares <[email protected]> wrote:

> Congratulations, too, for your achievements! It's so cool to see how small
> teams of idealists can take the technological lead... wouldn't you expect
> something like this from nVidia themselves?
>
>
> Am 13.03.2013 21:03, schrieb François Painchaud:
>
>  Great stuff! With the proper low/no GI configuration, would it be
>> possible to use Redshift to do near-realtime playback in Softimage?
>>
>
> Like a replacement for the HQ viewport? Ha!
> Which rises the question: does it support progressive refinement?
>

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