At this moment Redshift does not understand particle instancing.  However
we can add support for this very easily.



On Wed, Mar 13, 2013 at 1:25 PM, Daryl Dunlap <[email protected]>wrote:

> Nicolas, the docs say you support model instancing.  But, do you also
> support instancing via PointClouds (Particle instancing)?
>
>
> On Wed, Mar 13, 2013 at 4:21 PM, Nicolas Burtnyk 
> <[email protected]>wrote:
>
>> We support 32 bit because it's not any more difficult to do so and
>> doesn't impact the performance or anything on 64 bit.
>> Basically, why not? :)
>>
>>
>>
>> On Wed, Mar 13, 2013 at 1:00 PM, Matt Morris <[email protected]> wrote:
>>
>>> Looking forward to seeing some more samples, just wondering why you
>>> continue to support 32-bit, given that autodesk have dropped support in the
>>> more recent versions? Does it add much overhead? Scuse my uninformed
>>> ponderings ;)
>>>
>>>
>>>
>>> On 13 March 2013 19:43, Nicolas Burtnyk <[email protected]> wrote:
>>>
>>>> Redshift does indeed use CUDA and is therefore currently limited to
>>>> NVidia hardware.
>>>> However OpenCL support is definitely in our plan, though not in the
>>>> immediate term (in other words it's not something we're working on at the
>>>> moment).
>>>>
>>>>
>>>>
>>>> On Wed, Mar 13, 2013 at 12:32 PM, Mirko Jankovic <
>>>> [email protected]> wrote:
>>>>
>>>>> grats on progress.
>>>>> I guess that renderer is tightly bind to CUDA and OpenCL versions like
>>>>> for AMD cards are not in plan?
>>>>>
>>>>>
>>>>> On Wed, Mar 13, 2013 at 8:23 PM, Daryl Dunlap <[email protected]
>>>>> > wrote:
>>>>>
>>>>>> Congrats on getting this up and going.  I signed up for access.  Do
>>>>>> you have any ballpark for where you think your price point will come in 
>>>>>> at?
>>>>>>
>>>>>>
>>>>>> On Wed, Mar 13, 2013 at 3:18 PM, Nicolas Burtnyk <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Thanks Alok!
>>>>>>>
>>>>>>> That'a an excellent question.
>>>>>>> We don't currently have any official support for farm rendering.
>>>>>>>  That being said, with a suitable render manager or some hand rolled
>>>>>>> scripts, I don't see why you couldn't have multiple machines working on
>>>>>>> different frames of an animation.  And of course, we do plan on having 
>>>>>>> more
>>>>>>> complete render farm support in the future.
>>>>>>>
>>>>>>> Your concern regarding the hardware configuration of render nodes is
>>>>>>> very valid.  Redshift does require a GPU and we do not fall back on CPU 
>>>>>>> in
>>>>>>> the absence of a suitable GPU.  The performance gap is so large that it
>>>>>>> didn't really make sense for us at this stage to invest the time in 
>>>>>>> making
>>>>>>> this kind of thing work (though we could entertain this possibility).
>>>>>>>  Unfortunately, this does mean that some farms will not be good 
>>>>>>> candidates
>>>>>>> for Redshift, particularly those in which adding a GPU to some or all of
>>>>>>> the nodes is not possible (e.g blades with no space in them).
>>>>>>>
>>>>>>> Keep in mind though that with the performance improvement factor
>>>>>>> provided by Redshift, you can get the performance of a farm with a dozen
>>>>>>> nodes from a single GPU-equipped node.  We don't want to make any hard
>>>>>>> performance claims yet, but our internal tests are often showing 10x to 
>>>>>>> 20x
>>>>>>> the performance of MR and VRay, sometimes more (on suitably complex 
>>>>>>> scenes
>>>>>>> - super simple 10 seconds to render in MR stuff doesn't get 10x faster).
>>>>>>>  So maybe you keep your existing farm for CPU renders and add a few GPU
>>>>>>> equipped nodes for Redshift.
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Mar 13, 2013 at 11:45 AM, Alok <[email protected]>wrote:
>>>>>>>
>>>>>>>>  Congrats on your achievement, looking forward to see more of it.
>>>>>>>>
>>>>>>>> Just a quick question. For most of the render farm setups, usually
>>>>>>>> the machines do not have high-end GPU's on them for the obvious reason 
>>>>>>>> that
>>>>>>>> farm nodes never get user interaction and hence no need for realtime
>>>>>>>> graphic intensive processing operations. Do you see that as a problem 
>>>>>>>> ? If
>>>>>>>> yes then how would you address it. Does Red Shift turn to CPU for 
>>>>>>>> rendering
>>>>>>>> in absence of the required GPU.
>>>>>>>>
>>>>>>>>  ALOK
>>>>>>>>
>>>>>>>> GANDHI
>>>>>>>>
>>>>>>>> / chef directeur technique - lead technical director
>>>>>>>>
>>>>>>>> [email protected]
>>>>>>>>
>>>>>>>> T:
>>>>>>>> *450 430-0010 x225
>>>>>>>>
>>>>>>>> F:
>>>>>>>> 450 430-0009
>>>>>>>> www.modusfx.com
>>>>>>>>
>>>>>>>>
>>>>>>>> ---------------------------------------------------------------------------------------------
>>>>>>>>
>>>>>>>> MODUS
>>>>>>>>
>>>>>>>> FX
>>>>>>>>
>>>>>>>> 120 Rue Turgeon,
>>>>>>>>
>>>>>>>> Sainte-Therese (Quebec) CANADA J7E 3J1
>>>>>>>>
>>>>>>>> Follow us on
>>>>>>>> Facebook <http://www.facebook.com/ModusFX>
>>>>>>>>
>>>>>>>> &
>>>>>>>> Twitter <https://twitter.com/Modusfx>
>>>>>>>> *
>>>>>>>> On 13/03/2013 2:33 PM, Nicolas Burtnyk wrote:
>>>>>>>>
>>>>>>>> Yes - I'll try to make a video of that if I can get set up
>>>>>>>> correctly for it.
>>>>>>>>
>>>>>>>>  Note that this is 2 mins on a GTX 470 which is nothing special in
>>>>>>>> terms of GPUs.  You can expect significantly better times with a GTX 
>>>>>>>> 580
>>>>>>>> for example.  I don't have official times for that card, but I'd guess
>>>>>>>> under 1.5 minutes.
>>>>>>>>
>>>>>>>>  These kinds of times really underscore the power of biased
>>>>>>>> rendering.  When you need to reduce noise, you have a lot more options 
>>>>>>>> than
>>>>>>>> "let's just throw a ton more samples at the whole thing".
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Mar 13, 2013 at 11:28 AM, olivier jeannel <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>>  The classroom is *really* 2min render ?
>>>>>>>>>
>>>>>>>>> Congrats to you, sending a request :)
>>>>>>>>>
>>>>>>>>> Le 13/03/2013 19:18, Steven Caron a écrit :
>>>>>>>>>
>>>>>>>>> congrats to you and your team! i was wondering when we would
>>>>>>>>> see/hear about your work.
>>>>>>>>>
>>>>>>>>>  it would be great to see a video demonstration of redshift in
>>>>>>>>> softimage.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Mar 13, 2013 at 11:12 AM, Nicolas Burtnyk <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>>
>>>>>>>>>>  Hello folks,
>>>>>>>>>>
>>>>>>>>>>  In March of last year, 2 colleagues and I left our jobs as
>>>>>>>>>> software developers in the games industry to form our own company -
>>>>>>>>>> Redshift.
>>>>>>>>>> Our goal was to apply our experience with graphics hardware to
>>>>>>>>>> the problem of "offline" rendering.
>>>>>>>>>> Artists friends had been asking us for years why Mental Ray and
>>>>>>>>>> other renderers were not taking advantage of the GPU.
>>>>>>>>>> As the ideas bounced around in our heads, we figured we'd take a
>>>>>>>>>> crack at it.  As it turns out, it's really freakin' hard, but not
>>>>>>>>>> impossible!
>>>>>>>>>>
>>>>>>>>>>  Today, we're very excited to announce the official launch of
>>>>>>>>>> Redshift v0.1 alpha, to our knowledge, the world's first fully
>>>>>>>>>> GPU-accelerated biased renderer.
>>>>>>>>>> Redshift supports multiple GI solutions: Brute-Force GI,
>>>>>>>>>> Irradiance Caching (aka Final Gather), Irradiance Point Cloud (aka 
>>>>>>>>>> Light
>>>>>>>>>> Cache) and Photon Mapping (GI and Caustics).
>>>>>>>>>> All are fully GPU-accelerated and perform many times faster than
>>>>>>>>>> similar CPU-based offerings.
>>>>>>>>>>
>>>>>>>>>>  A problem that plagues many GPU renderers on the market is that
>>>>>>>>>> they are limited by the available VRAM on the graphics card (and most
>>>>>>>>>> systems have significantly less VRAM than main memory).
>>>>>>>>>>  Redshift addresses this by using an out-of-core architecture for 
>>>>>>>>>> geometry
>>>>>>>>>> and textures allowing you to render scenes with tens of millions of
>>>>>>>>>> polygons and gigabytes of textures with off-the-shelf, inexpensive 
>>>>>>>>>> hardware.
>>>>>>>>>>
>>>>>>>>>>  Redshift currently integrates directly with Softimage 2011
>>>>>>>>>> through 2013 and Maya 2011 through 2013 on Windows XP or higher.  
>>>>>>>>>> 3ds Max
>>>>>>>>>> support is in development.  To run Redshift, you'll need an NVidia 
>>>>>>>>>> graphics
>>>>>>>>>> card supporting compute 1.2 or higher with 1GB VRAM or more.
>>>>>>>>>>
>>>>>>>>>>  You can check out our website http://www.redshift3d.com for
>>>>>>>>>> more info.
>>>>>>>>>>
>>>>>>>>>>  We're currently in closed alpha, and looking to find some
>>>>>>>>>> interested alpha testers on this list.
>>>>>>>>>> Our goals for alpha are to shake out bugs and gather feedback
>>>>>>>>>> from users to help focus our development efforts.
>>>>>>>>>>
>>>>>>>>>>  If you're interested in taking Redshift for a spin, drop me an
>>>>>>>>>> email at [email protected].
>>>>>>>>>>
>>>>>>>>>>  Some sample renders:
>>>>>>>>>> http://s3.redshift3d.com/jp_studio_icp_1280.png
>>>>>>>>>> http://s3.redshift3d.com/mazda_1024.png
>>>>>>>>>> http://s3.redshift3d.com/AI_V8_S10_1200.png
>>>>>>>>>>
>>>>>>>>>>  And the classroom scene from the "Octane Render" thread from a
>>>>>>>>>> couple weeks ago. 2 minutes on a single GeForce GTX 470.
>>>>>>>>>> http://s3.redshift3d.com/classroom.png
>>>>>>>>>>
>>>>>>>>>>  I'd also like to thank all of those on this list who've
>>>>>>>>>> answered my various questions about the XSI SDK.  Your help has made 
>>>>>>>>>> our
>>>>>>>>>> integration of Redshift with Softimage very strong.
>>>>>>>>>>
>>>>>>>>>>  Cheers!
>>>>>>>>>>
>>>>>>>>>>  Nicolas
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>   No virus found in this message.
>>>>>>>> Checked by AVG - www.avg.com
>>>>>>>> Version: 2012.0.2238 / Virus Database: 2641/5646 - Release Date:
>>>>>>>> 03/03/13
>>>>>>>> Internal Virus Database is out of date.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>> www.matinai.com
>>>
>>
>>
>

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