At this moment Redshift does not understand particle instancing. However we can add support for this very easily.
On Wed, Mar 13, 2013 at 1:25 PM, Daryl Dunlap <[email protected]>wrote: > Nicolas, the docs say you support model instancing. But, do you also > support instancing via PointClouds (Particle instancing)? > > > On Wed, Mar 13, 2013 at 4:21 PM, Nicolas Burtnyk > <[email protected]>wrote: > >> We support 32 bit because it's not any more difficult to do so and >> doesn't impact the performance or anything on 64 bit. >> Basically, why not? :) >> >> >> >> On Wed, Mar 13, 2013 at 1:00 PM, Matt Morris <[email protected]> wrote: >> >>> Looking forward to seeing some more samples, just wondering why you >>> continue to support 32-bit, given that autodesk have dropped support in the >>> more recent versions? Does it add much overhead? Scuse my uninformed >>> ponderings ;) >>> >>> >>> >>> On 13 March 2013 19:43, Nicolas Burtnyk <[email protected]> wrote: >>> >>>> Redshift does indeed use CUDA and is therefore currently limited to >>>> NVidia hardware. >>>> However OpenCL support is definitely in our plan, though not in the >>>> immediate term (in other words it's not something we're working on at the >>>> moment). >>>> >>>> >>>> >>>> On Wed, Mar 13, 2013 at 12:32 PM, Mirko Jankovic < >>>> [email protected]> wrote: >>>> >>>>> grats on progress. >>>>> I guess that renderer is tightly bind to CUDA and OpenCL versions like >>>>> for AMD cards are not in plan? >>>>> >>>>> >>>>> On Wed, Mar 13, 2013 at 8:23 PM, Daryl Dunlap <[email protected] >>>>> > wrote: >>>>> >>>>>> Congrats on getting this up and going. I signed up for access. Do >>>>>> you have any ballpark for where you think your price point will come in >>>>>> at? >>>>>> >>>>>> >>>>>> On Wed, Mar 13, 2013 at 3:18 PM, Nicolas Burtnyk < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Thanks Alok! >>>>>>> >>>>>>> That'a an excellent question. >>>>>>> We don't currently have any official support for farm rendering. >>>>>>> That being said, with a suitable render manager or some hand rolled >>>>>>> scripts, I don't see why you couldn't have multiple machines working on >>>>>>> different frames of an animation. And of course, we do plan on having >>>>>>> more >>>>>>> complete render farm support in the future. >>>>>>> >>>>>>> Your concern regarding the hardware configuration of render nodes is >>>>>>> very valid. Redshift does require a GPU and we do not fall back on CPU >>>>>>> in >>>>>>> the absence of a suitable GPU. The performance gap is so large that it >>>>>>> didn't really make sense for us at this stage to invest the time in >>>>>>> making >>>>>>> this kind of thing work (though we could entertain this possibility). >>>>>>> Unfortunately, this does mean that some farms will not be good >>>>>>> candidates >>>>>>> for Redshift, particularly those in which adding a GPU to some or all of >>>>>>> the nodes is not possible (e.g blades with no space in them). >>>>>>> >>>>>>> Keep in mind though that with the performance improvement factor >>>>>>> provided by Redshift, you can get the performance of a farm with a dozen >>>>>>> nodes from a single GPU-equipped node. We don't want to make any hard >>>>>>> performance claims yet, but our internal tests are often showing 10x to >>>>>>> 20x >>>>>>> the performance of MR and VRay, sometimes more (on suitably complex >>>>>>> scenes >>>>>>> - super simple 10 seconds to render in MR stuff doesn't get 10x faster). >>>>>>> So maybe you keep your existing farm for CPU renders and add a few GPU >>>>>>> equipped nodes for Redshift. >>>>>>> >>>>>>> >>>>>>> On Wed, Mar 13, 2013 at 11:45 AM, Alok <[email protected]>wrote: >>>>>>> >>>>>>>> Congrats on your achievement, looking forward to see more of it. >>>>>>>> >>>>>>>> Just a quick question. For most of the render farm setups, usually >>>>>>>> the machines do not have high-end GPU's on them for the obvious reason >>>>>>>> that >>>>>>>> farm nodes never get user interaction and hence no need for realtime >>>>>>>> graphic intensive processing operations. Do you see that as a problem >>>>>>>> ? If >>>>>>>> yes then how would you address it. Does Red Shift turn to CPU for >>>>>>>> rendering >>>>>>>> in absence of the required GPU. >>>>>>>> >>>>>>>> ALOK >>>>>>>> >>>>>>>> GANDHI >>>>>>>> >>>>>>>> / chef directeur technique - lead technical director >>>>>>>> >>>>>>>> [email protected] >>>>>>>> >>>>>>>> T: >>>>>>>> *450 430-0010 x225 >>>>>>>> >>>>>>>> F: >>>>>>>> 450 430-0009 >>>>>>>> www.modusfx.com >>>>>>>> >>>>>>>> >>>>>>>> --------------------------------------------------------------------------------------------- >>>>>>>> >>>>>>>> MODUS >>>>>>>> >>>>>>>> FX >>>>>>>> >>>>>>>> 120 Rue Turgeon, >>>>>>>> >>>>>>>> Sainte-Therese (Quebec) CANADA J7E 3J1 >>>>>>>> >>>>>>>> Follow us on >>>>>>>> Facebook <http://www.facebook.com/ModusFX> >>>>>>>> >>>>>>>> & >>>>>>>> Twitter <https://twitter.com/Modusfx> >>>>>>>> * >>>>>>>> On 13/03/2013 2:33 PM, Nicolas Burtnyk wrote: >>>>>>>> >>>>>>>> Yes - I'll try to make a video of that if I can get set up >>>>>>>> correctly for it. >>>>>>>> >>>>>>>> Note that this is 2 mins on a GTX 470 which is nothing special in >>>>>>>> terms of GPUs. You can expect significantly better times with a GTX >>>>>>>> 580 >>>>>>>> for example. I don't have official times for that card, but I'd guess >>>>>>>> under 1.5 minutes. >>>>>>>> >>>>>>>> These kinds of times really underscore the power of biased >>>>>>>> rendering. When you need to reduce noise, you have a lot more options >>>>>>>> than >>>>>>>> "let's just throw a ton more samples at the whole thing". >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Mar 13, 2013 at 11:28 AM, olivier jeannel < >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>>> The classroom is *really* 2min render ? >>>>>>>>> >>>>>>>>> Congrats to you, sending a request :) >>>>>>>>> >>>>>>>>> Le 13/03/2013 19:18, Steven Caron a écrit : >>>>>>>>> >>>>>>>>> congrats to you and your team! i was wondering when we would >>>>>>>>> see/hear about your work. >>>>>>>>> >>>>>>>>> it would be great to see a video demonstration of redshift in >>>>>>>>> softimage. >>>>>>>>> >>>>>>>>> >>>>>>>>> On Wed, Mar 13, 2013 at 11:12 AM, Nicolas Burtnyk < >>>>>>>>> [email protected]> wrote: >>>>>>>>> >>>>>>>>>> Hello folks, >>>>>>>>>> >>>>>>>>>> In March of last year, 2 colleagues and I left our jobs as >>>>>>>>>> software developers in the games industry to form our own company - >>>>>>>>>> Redshift. >>>>>>>>>> Our goal was to apply our experience with graphics hardware to >>>>>>>>>> the problem of "offline" rendering. >>>>>>>>>> Artists friends had been asking us for years why Mental Ray and >>>>>>>>>> other renderers were not taking advantage of the GPU. >>>>>>>>>> As the ideas bounced around in our heads, we figured we'd take a >>>>>>>>>> crack at it. As it turns out, it's really freakin' hard, but not >>>>>>>>>> impossible! >>>>>>>>>> >>>>>>>>>> Today, we're very excited to announce the official launch of >>>>>>>>>> Redshift v0.1 alpha, to our knowledge, the world's first fully >>>>>>>>>> GPU-accelerated biased renderer. >>>>>>>>>> Redshift supports multiple GI solutions: Brute-Force GI, >>>>>>>>>> Irradiance Caching (aka Final Gather), Irradiance Point Cloud (aka >>>>>>>>>> Light >>>>>>>>>> Cache) and Photon Mapping (GI and Caustics). >>>>>>>>>> All are fully GPU-accelerated and perform many times faster than >>>>>>>>>> similar CPU-based offerings. >>>>>>>>>> >>>>>>>>>> A problem that plagues many GPU renderers on the market is that >>>>>>>>>> they are limited by the available VRAM on the graphics card (and most >>>>>>>>>> systems have significantly less VRAM than main memory). >>>>>>>>>> Redshift addresses this by using an out-of-core architecture for >>>>>>>>>> geometry >>>>>>>>>> and textures allowing you to render scenes with tens of millions of >>>>>>>>>> polygons and gigabytes of textures with off-the-shelf, inexpensive >>>>>>>>>> hardware. >>>>>>>>>> >>>>>>>>>> Redshift currently integrates directly with Softimage 2011 >>>>>>>>>> through 2013 and Maya 2011 through 2013 on Windows XP or higher. >>>>>>>>>> 3ds Max >>>>>>>>>> support is in development. To run Redshift, you'll need an NVidia >>>>>>>>>> graphics >>>>>>>>>> card supporting compute 1.2 or higher with 1GB VRAM or more. >>>>>>>>>> >>>>>>>>>> You can check out our website http://www.redshift3d.com for >>>>>>>>>> more info. >>>>>>>>>> >>>>>>>>>> We're currently in closed alpha, and looking to find some >>>>>>>>>> interested alpha testers on this list. >>>>>>>>>> Our goals for alpha are to shake out bugs and gather feedback >>>>>>>>>> from users to help focus our development efforts. >>>>>>>>>> >>>>>>>>>> If you're interested in taking Redshift for a spin, drop me an >>>>>>>>>> email at [email protected]. >>>>>>>>>> >>>>>>>>>> Some sample renders: >>>>>>>>>> http://s3.redshift3d.com/jp_studio_icp_1280.png >>>>>>>>>> http://s3.redshift3d.com/mazda_1024.png >>>>>>>>>> http://s3.redshift3d.com/AI_V8_S10_1200.png >>>>>>>>>> >>>>>>>>>> And the classroom scene from the "Octane Render" thread from a >>>>>>>>>> couple weeks ago. 2 minutes on a single GeForce GTX 470. >>>>>>>>>> http://s3.redshift3d.com/classroom.png >>>>>>>>>> >>>>>>>>>> I'd also like to thank all of those on this list who've >>>>>>>>>> answered my various questions about the XSI SDK. Your help has made >>>>>>>>>> our >>>>>>>>>> integration of Redshift with Softimage very strong. >>>>>>>>>> >>>>>>>>>> Cheers! >>>>>>>>>> >>>>>>>>>> Nicolas >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> No virus found in this message. >>>>>>>> Checked by AVG - www.avg.com >>>>>>>> Version: 2012.0.2238 / Virus Database: 2641/5646 - Release Date: >>>>>>>> 03/03/13 >>>>>>>> Internal Virus Database is out of date. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >>> >>> -- >>> www.matinai.com >>> >> >> >

