Hi Nicolas,
This looks very interesting, props to you guys, I am looking forward
for the video as well, if possible!
I have a question, what about framebuffer support in softimage with
redshif, is it similar worflow as mr/vray? ...Haven't found that on
the documentation, maybe I missed that.
Thanks
Cheers
-Manuel
> Date: Thu, 14 Mar 2013 13:01:28 +1100
> Subject: Re: Announcing Redshift - Biased GPU Renderer
> From: [email protected]
> To: [email protected]
>
> 77 secs for the Living room, that's impressive!!
> -----------------------------------------------
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>
>
> 2013/3/14 Nicolas Burtnyk <[email protected]>:
> > Hey guys,
> >
> > Thanks for the great responses. I think I've responded to everyone
who sent
> > an alpha request, but if you think I missed you, please shoot me
an email to
> > remind me :)
> >
> > Also, I wanted to share some render times as we ran some more
tests this
> > afternoon comparing the GTX 470, GTX 670 and GTX Titan (which we
actually
> > received after the announcement went out) for the scenes we posted.
> >
> > Some of this info is also on our announcement thread on CGTalk
> > (http://forums.cgsociety.org/showthread.php?f=59&t=1098062).
> >
> > Gargoyle 1280x720 (jp_studio_icp_1280.png)
> > GTX 470: 35 seconds
> > GTX 670: 27 seconds
> > GTX Titan: 17 seconds
> >
> > Car 1024x683 (mazda_1024.png)
> > GTX 470: 75 seconds
> > GTX 670: 65 seconds
> > GTX Titan: 39 seconds
> >
> > Evermotion Living Room 1200x1000 (AI_V8_S10_1200.png)
> > GTX 470: 155 seconds
> > GTX 670: 123 seconds
> > GTX Titan: 77 seconds
> >
> > Classroom 1024x512 (classroom.png)
> > GTX 470: 129 seconds - ok I exaggerated a bit when I said 2 minutes :)
> > GTX 670: 96 seconds
> > GTX Titan: 49 seconds
> >
> > Please also bear in mind that we're still just in alpha and constantly
> > improving performance. We're kind of obsessed with speed :)
> >
> >
> >
> >
> > On Wed, Mar 13, 2013 at 12:17 PM, Len Krenzler
<[email protected]>
> > wrote:
> >>
> >> Exactly! This is VERY interesting. Hope I can test (sent request
> >> already) :)
> >>
> >>
> >>
> >> On 3/13/2013 12:33 PM, Nicolas Burtnyk wrote:
> >>
> >> Yes - I'll try to make a video of that if I can get set up
correctly for
> >> it.
> >>
> >> Note that this is 2 mins on a GTX 470 which is nothing special in
terms of
> >> GPUs. You can expect significantly better times with a GTX 580
for example.
> >> I don't have official times for that card, but I'd guess under
1.5 minutes.
> >>
> >> These kinds of times really underscore the power of biased rendering.
> >> When you need to reduce noise, you have a lot more options than
"let's just
> >> throw a ton more samples at the whole thing".
> >>
> >>
> >>
> >>
> >> On Wed, Mar 13, 2013 at 11:28 AM, olivier jeannel
> >> <[email protected]> wrote:
> >>>
> >>> The classroom is really 2min render ?
> >>>
> >>> Congrats to you, sending a request :)
> >>>
> >>> Le 13/03/2013 19:18, Steven Caron a écrit :
> >>>
> >>> congrats to you and your team! i was wondering when we would
see/hear
> >>> about your work.
> >>>
> >>> it would be great to see a video demonstration of redshift in
softimage.
> >>>
> >>>
> >>> On Wed, Mar 13, 2013 at 11:12 AM, Nicolas Burtnyk
> >>> <[email protected]> wrote:
> >>>>
> >>>> Hello folks,
> >>>>
> >>>> In March of last year, 2 colleagues and I left our jobs as software
> >>>> developers in the games industry to form our own company -
Redshift.
> >>>> Our goal was to apply our experience with graphics hardware to the
> >>>> problem of "offline" rendering.
> >>>> Artists friends had been asking us for years why Mental Ray and
other
> >>>> renderers were not taking advantage of the GPU.
> >>>> As the ideas bounced around in our heads, we figured we'd take
a crack
> >>>> at it. As it turns out, it's really freakin' hard, but not
impossible!
> >>>>
> >>>> Today, we're very excited to announce the official launch of
Redshift
> >>>> v0.1 alpha, to our knowledge, the world's first fully
GPU-accelerated biased
> >>>> renderer.
> >>>> Redshift supports multiple GI solutions: Brute-Force GI, Irradiance
> >>>> Caching (aka Final Gather), Irradiance Point Cloud (aka Light
Cache) and
> >>>> Photon Mapping (GI and Caustics).
> >>>> All are fully GPU-accelerated and perform many times faster
than similar
> >>>> CPU-based offerings.
> >>>>
> >>>> A problem that plagues many GPU renderers on the market is that
they are
> >>>> limited by the available VRAM on the graphics card (and most
systems have
> >>>> significantly less VRAM than main memory). Redshift addresses
this by using
> >>>> an out-of-core architecture for geometry and textures allowing
you to render
> >>>> scenes with tens of millions of polygons and gigabytes of
textures with
> >>>> off-the-shelf, inexpensive hardware.
> >>>>
> >>>> Redshift currently integrates directly with Softimage 2011
through 2013
> >>>> and Maya 2011 through 2013 on Windows XP or higher. 3ds Max
support is in
> >>>> development. To run Redshift, you'll need an NVidia graphics card
> >>>> supporting compute 1.2 or higher with 1GB VRAM or more.
> >>>>
> >>>> You can check out our website http://www.redshift3d.com for
more info.
> >>>>
> >>>> We're currently in closed alpha, and looking to find some
interested
> >>>> alpha testers on this list.
> >>>> Our goals for alpha are to shake out bugs and gather feedback
from users
> >>>> to help focus our development efforts.
> >>>>
> >>>> If you're interested in taking Redshift for a spin, drop me an
email at
> >>>> [email protected].
> >>>>
> >>>> Some sample renders:
> >>>> http://s3.redshift3d.com/jp_studio_icp_1280.png
> >>>> http://s3.redshift3d.com/mazda_1024.png
> >>>> http://s3.redshift3d.com/AI_V8_S10_1200.png
> >>>>
> >>>> And the classroom scene from the "Octane Render" thread from a
couple
> >>>> weeks ago. 2 minutes on a single GeForce GTX 470.
> >>>> http://s3.redshift3d.com/classroom.png
> >>>>
> >>>> I'd also like to thank all of those on this list who've answered my
> >>>> various questions about the XSI SDK. Your help has made our
integration of
> >>>> Redshift with Softimage very strong.
> >>>>
> >>>> Cheers!
> >>>>
> >>>> Nicolas
> >>>>
> >>>
> >>>
> >>
> >>
> >>
> >> --
> >> _________________________________________________
> >>
> >> Len Krenzler - Creative Control Media Productions
> >>
> >> Phone: 780.463.3126
> >>
> >> www.creativecontrol.ca - [email protected]
> >
> >
>