Hi Pete,
The rendermap generater gives you the option to select the uv map you
need to re-project to. It's on you to generate the uv layout you need
and then select it under the format subsection of the basic tab within
the rendermap property page. I haven't looked onto a way to change the
negative space color from black but you can remove it in photoshop using
either the alpha map that should be included within the render-mapped
image or by wand/lasso isolating the black areas. Saving out a uv stamp
helps a lot with the last step.
Hope that helps.
-Rares
On 3/21/2013 9:30 AM, Pete Edmunds wrote:
I'm working on producing rendermaps and I was wondering if there was a
way to dictate how the texture is layed out when the rendermap is
generated.
There seems to be alot of black space in some of the generated
textures that could be avoided if the layout was better managed.
If anyone has any information on a good way to produce rendermaps that
would be of great help.
I've attached an example of one of the generated rendermaps
--
*Rares Halmagean
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