Hi Pete,

The rendermap generater gives you the option to select the uv map you need to re-project to. It's on you to generate the uv layout you need and then select it under the format subsection of the basic tab within the rendermap property page. I haven't looked onto a way to change the negative space color from black but you can remove it in photoshop using either the alpha map that should be included within the render-mapped image or by wand/lasso isolating the black areas. Saving out a uv stamp helps a lot with the last step.

Hope that helps.

-Rares


On 3/21/2013 9:30 AM, Pete Edmunds wrote:
I'm working on producing rendermaps and I was wondering if there was a way to dictate how the texture is layed out when the rendermap is generated. There seems to be alot of black space in some of the generated textures that could be avoided if the layout was better managed. If anyone has any information on a good way to produce rendermaps that would be of great help.
I've attached an example of one of the generated rendermaps


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*Rares Halmagean
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*concept to production ready character and content development.
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