I wouldn't spend the time worrying about the amount of negative space.
Just make sure you are using an image format that will compress with run
length
encoding. This will keep you image maps small in file size.

On Thu, Mar 21, 2013 at 10:30 AM, Pete Edmunds <[email protected]>wrote:

> I'm working on producing rendermaps  and I was wondering if there was a
> way to dictate how the texture is layed out when the rendermap is
> generated.
> There seems to be alot of black space in some of the generated textures
> that could be avoided if the layout was better managed.
> If anyone has any information on a good way to produce rendermaps that
> would be of great help.
> I've attached an example of one of the generated rendermaps
>
>


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*  Stephen P. Davidson**
       **(954) 552-7956
*    [email protected]

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 - Arthur C. Clarke

<http://www.3danimationmagic.com>

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