you can add the attribute as a custom attribute display >Property>
attribute display (even switch off viewing of this data in viewport) but
this will always keep your attributes intact. pain in the ass , but is the
only way currently a gaurantee.

On 22 March 2013 15:08, James Vecore <[email protected]> wrote:

> Here is a video of a plugin I started working on for Softimage. I’m
> integrating KrakatoaSR as a renderer into Softimage:****
>
> ** **
>
> https://vimeo.com/62377510****
>
> ** **
>
> Please excuse the programmer art. I don’t actually know how to make
> anything look good with Krakatoa yet.****
>
> ** **
>
> Features So Far:****
>
> ** **
>
> -              Integrated as a renderer plug-in using KrakatoaSR’s C++ API
> ****
>
> -              Works with ICE driven point clouds****
>
> -              All Krakatoa supported channels are mapped and pulled from
> ice if they exist (Emission, Absorption, etc)****
>
> -              All parameters in KrakatoaSR exposed in the renderer options
> ****
>
> -              Region render support****
>
> -              Scene lights can be restricted with a group****
>
> -              Occlusion mesh support (also through a group)****
>
> -              Multi-channel EXR output supported.****
>
> ** **
>
> Now for a real question. While integrating the ICE channel support I
> noticed that even if I put a Set Data for an attribute like PointNormal,
> ICE will still optimize it away unless it is being directly used for
> display or simulation. This seems a tad overly aggressive. My current work
> around is to drop a log values before the set data and turn off the logging
> which forces the channel into existence. Please tell there is some other
> easier way to force a channel to not be optimized away? Or some way from
> C++ to force the evaluation of the ICEAttribute. I have to imagine other
> renderers would have similar problems with channels that aren’t needed for
> viewport display or simulation but are needed for rendering.****
>
> ** **
>
> Thanks,****
>
> ** **
>
> -James****
>

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