Christmass in april :)
Le 22/03/2013 15:33, Cristobal Infante a écrit :
Besides all that, your plugin looks great man!!!
Never used krakatoa myself, but I've seen what it can do. How does it
compare to exocortex's fury?
On 22 March 2013 14:21, Rob Chapman <[email protected]
<mailto:[email protected]>> wrote:
you can add the attribute as a custom attribute display >Property>
attribute display (even switch off viewing of this data in
viewport) but this will always keep your attributes intact. pain
in the ass , but is the only way currently a gaurantee.
On 22 March 2013 15:08, James Vecore <[email protected]
<mailto:[email protected]>> wrote:
Here is a video of a plugin I started working on for
Softimage. I’m integrating KrakatoaSR as a renderer into
Softimage:
https://vimeo.com/62377510
Please excuse the programmer art. I don’t actually know how to
make anything look good with Krakatoa yet.
Features So Far:
- Integrated as a renderer plug-in using
KrakatoaSR’s C++ API
- Works with ICE driven point clouds
- All Krakatoa supported channels are mapped and
pulled from ice if they exist (Emission, Absorption, etc)
- All parameters in KrakatoaSR exposed in the
renderer options
- Region render support
- Scene lights can be restricted with a group
- Occlusion mesh support (also through a group)
- Multi-channel EXR output supported.
Now for a real question. While integrating the ICE channel
support I noticed that even if I put a Set Data for an
attribute like PointNormal, ICE will still optimize it away
unless it is being directly used for display or simulation.
This seems a tad overly aggressive. My current work around is
to drop a log values before the set data and turn off the
logging which forces the channel into existence. Please tell
there is some other easier way to force a channel to not be
optimized away? Or some way from C++ to force the evaluation
of the ICEAttribute. I have to imagine other renderers would
have similar problems with channels that aren’t needed for
viewport display or simulation but are needed for rendering.
Thanks,
-James