When you see 'GAPP' in the error, it usually means it's coming from mental ray.

'small triangle' usually means there is one or more triangles on the mesh that 
are scaled to zero area/size.  Mental ray doesn't like that.  I think the 
minimum allowed is 0.001.

If  you need to not display triangles, it would be better to hide them or apply 
a shader to do the same.


Matt



From: [email protected] 
[mailto:[email protected]] On Behalf Of Leoung O'Young
Sent: Monday, March 25, 2013 2:21 PM
To: xsi
Subject: ICE blobs and Fast SSS shader in XSI 7.01

Wondering anyone out there using an very old version of XSI, 7.01 and have 
experiences with this problem we are having?

We have an ICE structure made up of animating ICE blobs, and are trying to use 
the Fast SSS shader, but we get a geometry error when we try and render an 
image. The ICE blob surface renders fine with a simple Phong shader, for 
example, so there is no problem with the ICE cloud itself, just when we try the 
Fast SSS shader.

Are there any known problems with the Fast SSS shader and blob particles?

These are the error messages:

// WARNING : GAPP 0.11 warn   092123: displacement: removed small triangle
// WARNING : GAPP 0.5  warn   092037: triangulation of polygon list from object 
_0@5:2460::blbo@00000355 failed

Thanks so much ahead of time,
Leoung

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