It should also make it easier (and more robust) to implement arbitrary
file referencing and have that data visuaized in the viewport as long as
the data can be represented as 3D polygonal data.
so it should appeal to
Should make the "quick primitive" guy happy... looking forward to what
you will come up with that.
Stupid that Softimage still lacks that feature ootb.
Did you ask to get into the beta?
Am 26.03.2013 09:49, schrieb Piotrek Marczak:
Thanks, that's cool :)
2013/3/26 Ahmidou.xsi <[email protected]
<mailto:[email protected]>>
It's a c++ plugin in which you draw openGL like the custom tools,
but it's hosted by an object. You also have a callback to define
what to do when concerting to real geometry.
Le 26 mars 2013 à 19:36, Piotrek Marczak
<[email protected] <mailto:[email protected]>> a
écrit :
I dont see it in SDK, how do actually customize the way primitive
is drawn in viewport (like implicit rings etc)..
2013/3/26 Mirko Jankovic <[email protected]
<mailto:[email protected]>>
It would be good to see that list as well, maybe that would
help out easy bashing all around. people are pretty
much disappointed and if new features are only thing that
they actually see.. it is understandable that everyone is
asking what has bin done in the last full year and that this
should be maybe .5 release instead :)
On Tue, Mar 26, 2013 at 9:24 AM, Eugen Sares
<[email protected] <mailto:[email protected]>> wrote:
For now, it's only in the beta forum, as it looks.
216 is the exact count, so the "new guys" did a mighty
good job, no matter what new features anybody is still
going to miss, and the wheel will keep on turning for
another while...
Am 26.03.2013 09 <tel:26.03.2013%2009>:04, schrieb Mirko
Jankovic:
Is there complete release notes with all bug fixes as
well?
On Tue, Mar 26, 2013 at 8:37 AM, Eugen Sares
<[email protected] <mailto:[email protected]>> wrote:
Worth mentioning is also that more than 200 bugs
have been fixed.
Am 26.03.2013 07 <tel:26.03.2013%2007>:55, schrieb
Juhani Karlsson:
This makes interesting contrast with the latest
Modo release. : )
- J
On 26 March 2013 08:10, Ahmidou Lyazidi
<[email protected]
<mailto:[email protected]>> wrote:
Also, the HQV demo is kind of a fail, the
ambient occlusion is full of
artifacts, and you can see how slow it is to
refresh at the end when
he move the PPG...
-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/3/26 Raffaele Fragapane
<[email protected]
<mailto:[email protected]>>:
> It's funny, one of the most relevant ones
that got quite a few TDs excited
> is probably going to fly miles under the radar
:)
>
>
> On Tue, Mar 26, 2013 at 2:45 PM, Ahmidou
Lyazidi <[email protected]
<mailto:[email protected]>>
> wrote:
>>
>> The custom primitives are missing from the
new feature list...
>>
-----------------------------------------------
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>>
>>
>> 2013/3/26 Luc-Eric Rousseau
<[email protected]
<mailto:[email protected]>>:
>> >
http://www.autodesk.com/products/autodesk-softimage/overview
>
>
>
>
> --
> Our users will know fear and cower before our
software! Ship it! Ship it and
> let them flee like the dogs they are!
--
--
Juhani Karlsson
3D Artist/TD
Talvi Digital Oy
Pursimiehenkatu 29-31 b 2krs.
00150 Helsinki
+358 443443088 <tel:%2B358%20443443088>
[email protected]
www.vimeo.com/talvi <http://www.vimeo.com/talvi>
--
Using Opera's mail client: http://www.opera.com/mail/