Nice, I like how when you zoom in, it transitions into a 3D view. This is only for Windows 8 then?
On Wed, Mar 27, 2013 at 2:11 PM, Marc Brinkley <[email protected]>wrote: > I know I am not supposed to evangelize other products here but I just > ran across this and had to share it. **** > > ** ** > > And I also know that Windows is the enemy and MS is evil blah blah blah…** > ** > > ** ** > > Visual Studio 2012 has recently added a bunch of graphics tool. Including > the ability to open FBX files, view them in 3D and play back animations…and > it even has a node based shader designer to author and debug HLSL shaders. > **** > > ** ** > > My TAD and I stumbled across this when we accidentally opened an FBX file > in Visual Studio 2012…and after some digging found a whole bunch of cool > stuff. **** > > ** ** > > I would imagine that its mostly game devs\TADs that are going to like this > stuff**** > > ** ** > ------------------------------ > > **· **Add, edit, and compile HLSL shaders more easily.**** > > You can use syntax coloring, indenting, and outlining when you are coding > HLSL shaders, and MSBuild automatically supports the Microsoft HLSL > Compiler (fxc.exe).**** > > **· **View and modify image assets more efficiently.**** > > You can use the Image Editor to create, inspect, and modify bitmap and > compressed image formats (DDS, TGA, TIFF, PNG, JPG, GIF), and the editor > supports transparency and mipmaps. For more information, see Image > Editor<http://msdn.microsoft.com/en-us/library/hh315744.aspx> > .**** > > **· **Work with 3-D models.**** > > You can use the Model Editor to inspect standard 3-D model formats (OBJ, > COLLADA, and Autodesk FBX). You can also use the built-in 3-D primitive > generation and materials to create placeholder art for 3-D games and apps, > thereby improving artist-developer workflow. For more information, see Model > Editor <http://msdn.microsoft.com/en-us/library/hh315734.aspx>.**** > > **· **Create advanced pixel shaders.**** > > You can use the Shader Designer, which is a graph-based shader creation > tool that provides a live preview of the effect, to create advanced pixel > shaders and export them as HLSL code that you can use in apps that are > based on DirectX. For more information, see Shader > Designer<http://msdn.microsoft.com/en-us/library/hh315733.aspx> > .**** > > ** ** > > Also there is this video on Channel 9 showing some of these features off.* > *** > > ** ** > > > http://channel9.msdn.com/(A(DIZWlv8LzQEkAAAAOTQ0NWI2ZTUtM2ZlYS00Yjg1LTg4NzMtNzJhZjA1MmUwZmMxAmqfHykWJRBKmZh75HL0--PjXeY1))/posts/Visual-Studio-3D-StarterKit > **** > > ** ** > > Right around 12:30 mark you can see the shader designer in action.**** > > ** ** > > Fun stuff.**** > > ** ** > > Cheers!**** > > ** ** > > ** ** > > > _______________________________________________________________________________ > **** > > *Marc Brinkley***** > > GO GO GO**** > > Microsoft Studios**** > > [Fun]ction Studio**** > > marc.brinkley [at] microsoft.com**** > > ** ** > -- -=T=-

