Nice, I like how when you zoom in, it transitions into a 3D view. This is
only for Windows 8 then?


On Wed, Mar 27, 2013 at 2:11 PM, Marc Brinkley
<[email protected]>wrote:

>  I know I am not supposed to evangelize other products here but I just
> ran across this and had to share it. ****
>
> ** **
>
> And I also know that Windows is the enemy and MS is evil blah blah blah…**
> **
>
> ** **
>
> Visual Studio 2012 has recently added a bunch of graphics tool. Including
> the ability to open FBX files, view them in 3D and play back animations…and
> it even has a node based shader designer to author and debug HLSL shaders.
> ****
>
> ** **
>
> My TAD and I stumbled across this when we accidentally opened an FBX file
> in Visual Studio 2012…and after some digging found a whole bunch of cool
> stuff. ****
>
> ** **
>
> I would imagine that its mostly game devs\TADs that are going to like this
> stuff****
>
> ** **
>  ------------------------------
>
> **·         **Add, edit, and compile HLSL shaders more easily.****
>
> You can use syntax coloring, indenting, and outlining when you are coding
> HLSL shaders, and MSBuild automatically supports the Microsoft HLSL
> Compiler (fxc.exe).****
>
> **·         **View and modify image assets more efficiently.****
>
> You can use the Image Editor to create, inspect, and modify bitmap and
> compressed image formats (DDS, TGA, TIFF, PNG, JPG, GIF), and the editor
> supports transparency and mipmaps. For more information, see Image 
> Editor<http://msdn.microsoft.com/en-us/library/hh315744.aspx>
> .****
>
> **·         **Work with 3-D models.****
>
> You can use the Model Editor to inspect standard 3-D model formats (OBJ,
> COLLADA, and Autodesk FBX). You can also use the built-in 3-D primitive
> generation and materials to create placeholder art for 3-D games and apps,
> thereby improving artist-developer workflow. For more information, see Model
> Editor <http://msdn.microsoft.com/en-us/library/hh315734.aspx>.****
>
> **·         **Create advanced pixel shaders.****
>
> You can use the Shader Designer, which is a graph-based shader creation
> tool that provides a live preview of the effect, to create advanced pixel
> shaders and export them as HLSL code that you can use in apps that are
> based on DirectX. For more information, see Shader 
> Designer<http://msdn.microsoft.com/en-us/library/hh315733.aspx>
> .****
>
> ** **
>
> Also there is this video on Channel 9 showing some of these features off.*
> ***
>
> ** **
>
>
> http://channel9.msdn.com/(A(DIZWlv8LzQEkAAAAOTQ0NWI2ZTUtM2ZlYS00Yjg1LTg4NzMtNzJhZjA1MmUwZmMxAmqfHykWJRBKmZh75HL0--PjXeY1))/posts/Visual-Studio-3D-StarterKit
> ****
>
> ** **
>
> Right around 12:30 mark you can see the shader designer in action.****
>
> ** **
>
> Fun stuff.****
>
> ** **
>
> Cheers!****
>
> ** **
>
> ** **
>
>
> _______________________________________________________________________________
> ****
>
> *Marc Brinkley*****
>
> GO GO GO****
>
> Microsoft Studios****
>
> [Fun]ction Studio****
>
> marc.brinkley [at] microsoft.com****
>
> ** **
>



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