I dont know. Obviously we are running win8 here, but I would guess this works 
to Win7 too.

We use Team Foundation server here for version control and its really great 
having all our fbx files in TFS and now we can preview and edit FBX and sharers 
right in the Version control tool...same tool you do you code dev in.

Slick. And now with Python support in VS too. Nice set up.

Sent from my car while driving
________________________________
From: Eric Turman
Sent: 3/27/2013 12:37 PM
To: [email protected]
Subject: Re: VS2012 and 3D Production

Nice, I like how when you zoom in, it transitions into a 3D view. This is only 
for Windows 8 then?


On Wed, Mar 27, 2013 at 2:11 PM, Marc Brinkley 
<[email protected]<mailto:[email protected]>> wrote:
I know I am not supposed to evangelize other products here but I just ran 
across this and had to share it.

And I also know that Windows is the enemy and MS is evil blah blah blah…

Visual Studio 2012 has recently added a bunch of graphics tool. Including the 
ability to open FBX files, view them in 3D and play back animations…and it even 
has a node based shader designer to author and debug HLSL shaders.

My TAD and I stumbled across this when we accidentally opened an FBX file in 
Visual Studio 2012…and after some digging found a whole bunch of cool stuff.

I would imagine that its mostly game devs\TADs that are going to like this stuff

________________________________

•         Add, edit, and compile HLSL shaders more easily.

You can use syntax coloring, indenting, and outlining when you are coding HLSL 
shaders, and MSBuild automatically supports the Microsoft HLSL Compiler 
(fxc.exe).

•         View and modify image assets more efficiently.

You can use the Image Editor to create, inspect, and modify bitmap and 
compressed image formats (DDS, TGA, TIFF, PNG, JPG, GIF), and the editor 
supports transparency and mipmaps. For more information, see Image 
Editor<http://msdn.microsoft.com/en-us/library/hh315744.aspx>.

•         Work with 3-D models.

You can use the Model Editor to inspect standard 3-D model formats (OBJ, 
COLLADA, and Autodesk FBX). You can also use the built-in 3-D primitive 
generation and materials to create placeholder art for 3-D games and apps, 
thereby improving artist-developer workflow. For more information, see Model 
Editor<http://msdn.microsoft.com/en-us/library/hh315734.aspx>.

•         Create advanced pixel shaders.

You can use the Shader Designer, which is a graph-based shader creation tool 
that provides a live preview of the effect, to create advanced pixel shaders 
and export them as HLSL code that you can use in apps that are based on 
DirectX. For more information, see Shader 
Designer<http://msdn.microsoft.com/en-us/library/hh315733.aspx>.

Also there is this video on Channel 9 showing some of these features off.

http://channel9.msdn.com/(A(DIZWlv8LzQEkAAAAOTQ0NWI2ZTUtM2ZlYS00Yjg1LTg4NzMtNzJhZjA1MmUwZmMxAmqfHykWJRBKmZh75HL0--PjXeY1))/posts/Visual-Studio-3D-StarterKit

Right around 12:30 mark you can see the shader designer in action.

Fun stuff.

Cheers!


_______________________________________________________________________________
Marc Brinkley
GO GO GO
Microsoft Studios
[Fun]ction Studio
marc.brinkley [at] microsoft.com<http://microsoft.com>




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