Great idea Brad. 2-4, 6,8 stands out for me.  

On 3/27/2013 11:53 PM, Bradley Gabe       wrote:
> Hi Softimage Users!
> 
> I have only a few more months before I'm off to grad school full time and 
> thought it might be mutually beneficial for our community to come up with 
> some sort of Softimage Jedi training regimen in order to impart some wisdom, 
> while at the same time helping me stash away some funds to pay for 
> cappuccinos when I have to pull all-nighters  for my exams. 
> 
> Something I was thinking about, (in an effort not to overlap any of 
> Raffaele's excellent training work) rather than creating a bunch of videos, 
> was to set up a class using GoToMeeting where         we can distribute scene 
> data and solve problems interactively. This would allow real time questions 
> and feedback, but more importantly,  provide insight into the problem solving 
> process, and how decisions are made along the way, which is something the 
> video course format doesn't provide. For all students, I would provide an 
> extensive package of custom tools to add to the problem solving arsenal.
> 
> What I'm curious to learn is, what areas of technical animation in Softimage 
> would users be most interested in learning? For example:
> Basic rigging (fundamentals)
> Advanced rigging (secondary and tertiary animation control)
> Designing custom deformers using ICE (facial animation, volume retention, etc)
> Adding secondary effects under short deadline (flesh jiggle, springs, muscle 
> effects)
> Using scripting for problem solving
> Developing custom tools using the Softimage UI
> Developing custom tools using PySide UI
> Understanding ICE (fundamentals)
> Other
> -Bradley

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