P.S. @ Byungchul

One thing you can do to speed it up a bit in your case is to transform the 
topologies before you build an array from the set.

gray

From: [email protected] 
[mailto:[email protected]] On Behalf Of Grahame Fuller
Sent: Tuesday, April 02, 2013 12:25 PM
To: [email protected]
Subject: RE: ICE Topo Clone from group of objects onto Particles?

For those who can't see the attachments (and everybody else for that matter), 
I've uploaded them to si-community:

http://www.si-community.com/community/viewtopic.php?f=19&t=3588

gray

From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Guillaume Laforge
Sent: Monday, April 01, 2013 09:49 AM
To: [email protected]<mailto:[email protected]>
Subject: Re: ICE Topo Clone from group of objects onto Particles?

> How can i use CPU Fully?

You can't :). When building one mesh, it is very hard to use all your CPU 
resources. ICE Array nodes (like Build Array from Set or Merge Topo Array) will 
use one CPU core most of the time (same for the classic merge mesh operator). 
Maybe there are some faster ways to do this instance to mesh conversion, but 
not by generating one final mesh.
For example, for N instance shapes, we could generate N meshes. Those meshes 
would merge shapes using the same topology. Or we could generate one mesh from 
every particles. This is the perfect scenario for parallel computing :). 
Unfortunately we can't do such thing from ICE (generating new 3D objects) and 
creating tones of objects in the scene could slow down interaction a lot...
For info, Creation Platform use the concept of slices per Nodes, where we you 
can abstract several similar operations into one single node. This is how 
geometries can be generated so quickly for apps like Flora, Stage or Horde. 
Such feature in ICE would help a lot ! When I was working on ICE Topology and 
CrowdFX, I asked several times for the possibility to "unlock the ICE context". 
For example, being able to do polygon mesh operations not per particle (it 
would be nice also) but per custom context. For the Instance to Mesh operation, 
you could create a custom context based on the number of instance shapes and 
ICE would process each "instance shape clusters" in parallel. I didn't have the 
skills to implement such feature on an little program like Softimage :), but it 
would be a nice (and big) feature for sure!

Guillaume Laforge




On Mon, Apr 1, 2013 at 1:27 AM, Byungchul Kang 
<[email protected]<mailto:[email protected]>> wrote:
Thanks Vincent!
Here.. modified Ice graph.. how about it?
but It is too slow why CPU usage around 15%. How can i use CPU Fully?


2013/3/30 Vincent Ullmann 
<[email protected]<mailto:[email protected]>>
In Thunderbird i cant see any attatchments, what is quite annoying... becouse 
thats my usual email-checking tool.
Wenn i view the mails via mail.google.com<http://mail.google.com> i see these 
attatchments.


Am 29.03.2013 23:39, schrieb Ahmidou Lyazidi:
I can see the attachment too!

-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos

2013/3/29 Dan Yargici <[email protected]<mailto:[email protected]>>
I can see them (Gmail)

DAN

On Fri, Mar 29, 2013 at 1:32 PM, Stephen Blair 
<[email protected]<mailto:[email protected]>> wrote:
Hi Gray
I don't see any attachments.
This happened last time you posted a screenshot too. I couldn't find the 
attachments



On 28/03/2013 6:46 PM, Grahame Fuller wrote:
Do these compounds help? I've posted before but for some reason the attachments 
don't seem to make it into the archives.

They were designed to copy particle instances to real topology, but obviously 
you don't actually need instances but just an integer for the object index in 
the group.

Usage notes:

To use, put Convert Instances to Mesh in an ICE tree on an empty mesh. It works 
only with the "self" object. You also need to store the shape index on the 
point cloud and reference it in the compound's ppg. To transfer attributes, 
attach one of the Transfer compounds to the Execute port - there's one for each 
component type.

If you transfer the MaterialIDs, then you can use the Copy Materials checkbox. 
This works only if all objects in the group have identical Materials arrays.

The transfer is based on finding locations on the group geometry, so it's best 
to move the instance masters apart if they overlap.

It uses the 2013 version of Build Array from Set which supports topology-type 
attributes. To use it with Softimage v2012, you'll need to replace it with 
Build Array from Per Point Data.

gray

From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Eric Thivierge
Sent: Thursday, March 28, 2013 06:30 PM
To: [email protected]<mailto:[email protected]>
Subject: Re: ICE Topo Clone from group of objects onto Particles?


Thanks but I need it as actual geometry using ice topology
On Mar 28, 2013 6:09 PM, "Daryl Dunlap" 
<[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>>
 wrote:
Hey Eric,

There's an example in the Docs for just that scenario.

http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ipart_instances_UsingGroupsofMasterObjects.htm,topicNumber=d30e291285

On Thu, Mar 28, 2013 at 6:03 PM, Eric Thivierge 
<[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>>
 wrote:
Trying to clone a group of meshes and place them at particle positions from a 
cloud using ICE Topo. Is there a way to get any of the built in compounds to do 
this? Not seeing any compounds or sample scenes doing this.

So to review I have 5 meshes in a group and a particle cloud. I want to 
randomly get a mesh out of the group and stick it where a particle is.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com







--
Byungchul Kang | MBC CG TEAM [http://imbc.com]
http://cgndev.com

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