On Wed, Apr 3, 2013 at 3:39 AM, Ahmidou Lyazidi <[email protected]> wrote: > Also about HQV/Dx11 it's kind of having double development for the same > visual result. > Shouldn't they focus on one?
I'd said HQV and DX11 have quite different purpose. You'd make a DX11 viewport for game development so artists can see their assets using custom DX11 shaders, so you don't actually need a high level of sophistication in the display in the bundled shaders.. However, a client for a HQV is going to be a freelancer that wants stuff to just work out of the box and want help preview an eventually offline render.

