On Wed, Apr 3, 2013 at 3:39 AM, Ahmidou Lyazidi <[email protected]> wrote:
> Also about HQV/Dx11 it's kind of having double development for the same
> visual result.
> Shouldn't they focus on one?

I'd said HQV and DX11 have quite different purpose. You'd make a DX11
viewport for game development so artists can see their assets using
custom DX11 shaders, so you don't actually need a high level of
sophistication in the display in the bundled shaders..  However, a
client for a HQV is going to be a freelancer that wants stuff to just
work out of the box and want help preview an eventually offline
render.

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