A friend of mine has access to Modo 701, and I was lucky enough to have a look on it until the trial is out. It has very nice things, however, I still hate the selection, and found it quite clumsy compared to Softimage...However, the sculpting toolset is awesome...UV I haven't tried it yet, next time I visit his studio, I'll take a look at it too. But to a seasoned Softimage user Modo is a complete another world, and what I felt, that the number of tools and possibilities were rather frustrating then supporting. But of course if I could spend more time on it, I could get used to it.
Cheers Szabolcs From: [email protected] [mailto:[email protected]] On Behalf Of Martin yara Sent: Thursday, April 04, 2013 1:27 PM To: [email protected] Subject: Re: Softimage 2014 Is not the same thing. We need something to preserve unique frozeb uvs. Maya and Max can do it. When you have assets from other packages, fbx data or old frozen files a custom freeze button doesn't help at all. I use gator to preserve uvs all the time. Not perfect, but quite useful. And if the object isnt very high poly you can keep the op alive and it works pretty well in real time. boundaries are always a problem but Maya's preserve uv isn't perfect either and doesn't work all he time. It just give you a warning message when the it can't do it (Gator doesn't.) M.Yara On 2013/04/04, at 9:37, Ahmidou Lyazidi <[email protected]> wrote: And by the way, as I said earlier, if you make a custom freeze button that will only freeze the stack and not the projection, the factory swim feature will preserve the UVs. ----------------------------------------------- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/4/4 Ahmidou Lyazidi <[email protected]> Sorry I mixed it up with the pin feature... Anyway what would be a fair price for a preserve UV feature ? 2013/4/4 Matt Lind <[email protected]> No it isnt. We just had that discussion.

